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7 years ago
"Kyno;c-1688309" wrote:"Ephran;c-1688290" wrote:"Ephran;c-1688283" wrote:
If the down effect is calculated first and the up effect is calculated based off the new value they wouldn't exactly cancel out and the ship would cause less damage, but it shouldn't be all that much.
I thought they were 25%, with 50% it actually is significant. The math is 100 * .5 * 1.5 = 75, regardless of which is applied first, you'll always lose 25% of your attack power.
This could explains it, they dont cancel each other out before they are calculated. Seeing the opposing buffs doesnt mean no effect (which it should IMO), but just that they are both calculated into the equation.
But wouldn't the equation be X - Y(X*0.5) + Z(X*0.5)= effective stat. Y and Z being 0 or 1 if the buff is present. X being the character stat (base not changed by buffs). Meaning that the buff or debuff is based on the " base stat" for the character, not the effective stat after a buff or debuff has been placed.
I'm not sure if it is that way.
@Kyno the offense up and offense down buffs should both be drawing their 50% offense from the same starting value. Your equation is correct. The question is... is it bugged in fleet? Are there other factors that we haven't seen that could be causing some sort of change?
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