Forum Discussion
3 years ago
I missed almost two years, return just before raid change hit and must say that new raid system is much, much better than old one in my opinion. Removing intra-guild competition and splitting rewards between guild and personal stacks instead is excellent solution. Setting not only per-player, but even per-team difficulty is excellent solution. Solving "solo the raid with specific squad" thing gives players more freedom in choosing which squad to develop instead of basically forcing to promote extremely specific squad setups. So as common player I don't see any real flaws in the current system.
Rewards, difficulty settings, boss abilities, squad requirements - this all can be tuned, and it's yet to be seen how good CG will be able to tune up Krait and future raids. But the system itself seems to be very, very promising.
Boring and repetitive now, someone say? Need to use only few teams every time? I beg you reconsider; I still remember time when you were required count to seven endless times, raid after raid after raid, or raid after raid make endless attempts to set up some crazy teams against the random. That was fun for the first few times but not for the following months/years of farm. And Krait definitely isn't worse. It's yet to be seen what we will see in the future though.
Rewards, difficulty settings, boss abilities, squad requirements - this all can be tuned, and it's yet to be seen how good CG will be able to tune up Krait and future raids. But the system itself seems to be very, very promising.
Boring and repetitive now, someone say? Need to use only few teams every time? I beg you reconsider; I still remember time when you were required count to seven endless times, raid after raid after raid, or raid after raid make endless attempts to set up some crazy teams against the random. That was fun for the first few times but not for the following months/years of farm. And Krait definitely isn't worse. It's yet to be seen what we will see in the future though.
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