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a3ddf5adffef79b2's avatar
a3ddf5adffef79b2
Seasoned Newcomer
2 years ago

Opinion: Krayt Dragon raid just drags

New content should be fun and exciting to draw new players and revitalize old players. All this did was create a huge outcry about reward nerfs. It’s boring, repetitive trash. You use the same few teams to do the same few actions over and over until you die or max your tier. There’s some strategy involved but limited teams means limited innovation. I’m not advocating for them to open it up to all factions, I understand the principle behind it so that’s not going to happen. What I’d like to see is the next raid not be a poorly planned pile of garbage. Pit, Tank and Sith all have phases with different aspects involved requiring different teams and strategies at different times to achieve results that changed the raid to the next phase. Krayt seems like they came up with an initial framework then never touched it or thought about it until a week before launch. Visually it’s cool but who cares? You might as well do a cut scene and pass out rewards based on the length of time someone watches. 🤷‍♂️
  • LynxVJ's avatar
    LynxVJ
    New Spectator


    Nailed it except at the end I would have gone with “I find your lack of math disturbing”

    Can you show your math so as to make it less disturbing for everyone else?
  • NotRealUltra's avatar
    NotRealUltra
    Seasoned Newcomer
    "Badger_Diaz;c-2423519" wrote:
    "LinkyTriforce;c-2423492" wrote:




    If you are getting less than before? Well there is a very high chance that you were being carried and earning more than you were entitled to.

    .


    Care to explain that logic?


    You could just join the raid and do nothing and let others clear the raid for you and you reap the rewards (See: CPit raid or guilds where people would merc Sith Raid for you)
  • "pinguinbooks;c-2423573" wrote:
    The problem with this raid, is that we run it twice a weak and use the same teams over and over again.
    It is even worse, if some teams rely on good rng and need a lot of attempts for a good score. I constantly get the 6.2m crate (in 5 battles), but it's starting to be really unfun.
    It would be so great, if once cg 'fixed' the 5 attemps, that we get a sim option that submits the personal scores from the previous raid. Once you worked on teams to improve your scores, you can decide to do your 5 attempts instead.


    Thanks for bringing this back on topic, we were moving off target with all the rewards talk. My post was originally about the boring and repetitive nature of this raid which I’m feeling already and it’s brand new. I can’t imagine how mind numbing it’s going to be 6 months down the road after doing it twice a week every week. The only thing I can say in favor of it is that it’s making Conquest less horrible by comparison. Rewards debate aside, imho this was a very poor effort on CG’s part.
  • Knewonce's avatar
    Knewonce
    Seasoned Novice
    I think the original point isn’t a bad one even if I enjoy the raid currently. I think sometime in the future, the option to resubmit your personal best score for the raid would be a good option. Maybe even make that option cost you personal track rewards so you could choose between extra efforts for rewards, or taking the raid off without hurting your guild?
  • Yes, CG is making a lot of stuff more guild orientated. Putting a lot of stain on guilds. I know it is for the guild I am in.
  • Uhdea's avatar
    Uhdea
    Rising Spectator
    "LordDirt;c-2423657" wrote:
    "BubbaFett;c-2423633" wrote:
    "LordDirt;c-2423618" wrote:
    246 characters and we are limited to 39 of them. Getting boring fast.


    Realistically though, how many characters did you honestly use before?

    HAAT and HPIT was on sim = 0
    HSTR = Solo with SLKR, HUX, KRU = 3
    Crancor = Spam your roster on auto = 0 actually used


    But we did have options from our whole roster. Now we are limited to 39 and a few attacks. Getting old real quick. No way people will continue to enjoy this raid much longer.


    Actually it is 25 when they fix the bug…
  • I mean I've never been a fan of raids. No matter how interesting they're just too repetitive, grindy, and not worth the time investment for what you get out of it. Taking the same team in over and over again trying to find that one optimal run just isn't my idea of a good time. So in that regard it's a wash with before. With the only downside being that now we're more forced to engage with it. (though this was also the case with many prior raids when they first came into the game)

    "You might as well do a cut scene and pass out rewards based on the length of time someone watches."
    If you are unironically suggesting what's essentially the equivalent of "Watch ad now to unlock new content" that is the scourge of thousands of mobile games, I have to hard disagree and call the whole post a bad take.
  • I like a new raid because it’s new, and hopefully we’ll see new raids coming out more frequently now so we can mix things up. Unfortunately I already see a bad tendency in my guild, people are already forgetting to do their attempts. So even if I’ve got my jabba team up to relic 8 and started the journey to maxing out my Uroroourr team, I’ll probably never see max rewards in this raid.
  • "HumbleMumble;c-2423716" wrote:
    I like a new raid because it’s new, and hopefully we’ll see new raids coming out more frequently now so we can mix things up. Unfortunately I already see a bad tendency in my guild, people are already forgetting to do their attempts. So even if I’ve got my jabba team up to relic 8 and started the journey to maxing out my Uroroourr team, I’ll probably never see max rewards in this raid.


    They've said there's going to be an increased cadence to raids, but as yet there doesn't seem to be a time frame to it. As for achieving max rewards, as a guild you need to be averaging 10.4m per person, which means at least two full r8 and three full r7 teams each. I doubt many people outside the über-kraken guilds will ever see max rewards.