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7 years ago
"Tuftedpaper85;c-1515485" wrote:
I mean not a fan of cookie cutter teams that revolve around a faction. It ruins creativity. I refuse to run a team where all five members are the same faction
They need to buff leader abilities that grant bonuses to all allies, since the only good one right now is Rex
Mono-faction teams are too cookie cutter because they're handed to you, so you want them to hand you a mixed faction leadership ability?
Faction synergies are a large part of what makes different units viable. That a CLS or Ackbar lead bolsters Rebels makes a variety of Rebel units more attractive. That Palpatine bolsters Sith and Empire makes a variety of Sith and Rebel units more attractive.
If you take that out, you end up in a situation where titans are the only thing worth running, which is already rather a problem. It just becomes questions like, "Who is best tank?" Plug in General Kenobi. "I need some control." Plug Thrawn or Raid Han. And so on. You go from a couple dozen viable characters to much more monotone teams.
Looking at my own shard's leaderboards, not a lot of it is mono-faction. The Rebel teams tend to have Thrawn and/or General Kenobi. The Palpatine teams are dual-faction. The Rey teams tend to have two out-of-faction characters.
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