8 years ago
p2p and f2p
It doesn't matter. we are all guilty.
https://newsstand.google.com/articles/CAIiEKPPvdxVyOm4dmxVVvxPUI4qEwgEKgwIACoFCAowsGkw8AYwgxM
https://newsstand.google.com/articles/CAIiEKPPvdxVyOm4dmxVVvxPUI4qEwgEKgwIACoFCAowsGkw8AYwgxM
"M_L;c-1067026" wrote:
the pay model paradigm has shifted, Yes. But value hasn't. The prices for in app purchases in this game and games like this strikes me as akin to highway robbery. The difference is that the robbery can be intentionally avoided, so I do.
But definitely very appreciate for the impatient amongst us who keep the lights on for the corporations who have figured out the willingness of some people to pay the highway robbery rates.
"DarthCPA;c-1067089" wrote:
I saw the time spent per day component and figured this may get merged with the Galactic War megathread.
"epeeist;c-1067163" wrote:
And as frustrating as GW sometimes is, it is enjoyable to me to figure out how to defeat a team with no (or acceptable) losses, and the time taken is fun, play time. I like that I can't reliably auto GW or arena or ships, because it means I think, and play, don't just hit auto. And because they're different each time - credit heist or challenges being the same, I wouldn't want to have to play through them all again.