Forum Discussion
6 years ago
While the gesture is much appreciated I still don't think you understand the amount of gear she will take to max out. I thought when you introduced the new gear you said that it would coincide with reducing the amount of other gear that is commonly used by other characters? How does requiring 3 of the new pieces but also requiring 4 stun guns, 5 eyeballs, and 5 stun cuffs align with that promise? Sure you are giving 1 stun cuff, 2 eyeballs and 50 stun gun salvage but that means we still need to come up with the 3 new pieces plus 4 cuffs, 4 carbantis and 150 stun gun salvage for the other 3 complete stun guns. Why not just give a whole stun gun instead of 50 salvage of just 50% of a gun?
I get that she is a Legendary character and should have a high gear threshold, but why not invent new gear pieces that let players utilize the gear we have literally thousands of? Why not create a piece that requires 300 of three of the least used gear from the challenges? After 4 or 5 new characters that gear will not be in massive reserves and then people have to smartly decide what to farm. You could easily create a new gear that gives the same stats as a carbantis or cuffs but uses old salvage components. Or allow players to trade old salvage for the commonly used gear, like 1000 of one salvage for 25 carbanti salvage.
Can we expect future legendary characters to also require 3 of the new pieces PLUS 4 stun guns, 5 eyeballs and 5 cuffs? If so let us know now so I can just quit. I already spend enough on this game to just get characters I have no desire to spend 30-40k crystals to just get a character to g12 let alone another $100+ to max her/him out.
That is a long way of saying the lack of creativity and transparency is depressing....if you are going to continue to lack creativity to solving issues like this at least be transparent about it and let us know what the new norm will be so players can decide now if the future of the game is something we want to be a part of.
I get that she is a Legendary character and should have a high gear threshold, but why not invent new gear pieces that let players utilize the gear we have literally thousands of? Why not create a piece that requires 300 of three of the least used gear from the challenges? After 4 or 5 new characters that gear will not be in massive reserves and then people have to smartly decide what to farm. You could easily create a new gear that gives the same stats as a carbantis or cuffs but uses old salvage components. Or allow players to trade old salvage for the commonly used gear, like 1000 of one salvage for 25 carbanti salvage.
Can we expect future legendary characters to also require 3 of the new pieces PLUS 4 stun guns, 5 eyeballs and 5 cuffs? If so let us know now so I can just quit. I already spend enough on this game to just get characters I have no desire to spend 30-40k crystals to just get a character to g12 let alone another $100+ to max her/him out.
That is a long way of saying the lack of creativity and transparency is depressing....if you are going to continue to lack creativity to solving issues like this at least be transparent about it and let us know what the new norm will be so players can decide now if the future of the game is something we want to be a part of.
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