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Star-Lord1718's avatar
8 years ago

Padme Amidala and the Naboo

Who wants to see Padme Amidala, Captain Panaka and other Naboo join this game? I know I do!

For the TL;DR people, this just has the move sets of 6 Galactic Republic/Naboo character proposals. If you want the explanation of their move sets for clarification, then i will comment the much longer version below. It will contain the same layout of the move sets, but have an explanation as to why I think they should have such an ability. I even watched The Phantom Menace twice (Blugh) to get some of these moves down to a "T" so here we go:

Padmé Amidala
Light Side, Galactic Republic, Naboo, Support
Power: 8600 Health 16,000 Speed 158 Max Damage 3900

Basic: For Naboo
Deal physical damage to target enemy. If Padmé Amidala has any positive status effects after this attack, she gains 40% turn meter. If she has no debuffs, she gains 40% turn meter. In addition, this attack deals double damage to Separatist enemies and a 70% chance to inflict Speed Down for 2 turns on Droid enemies.

Special: Senator’s Surprise
Cooldown – 4
Deal special damage to target enemy and call ally Jedi Knight Anakin to assist. In addition, remove 25% turn meter from all enemies. If C-3PO is present, he gains 100% turn meter. There is a 50% chance for all Galactic Republic allies to gain Critical Chance Up for 2 turns.

Unique: Royal Influence
Whenever Padmé Amidala attacks, she has a 50% chance to grant all Galactic Republic allies 15% turn meter and Critical Hit Damage for 2 turns, as well as a 50% chance for her to gain Stealth for 2 turns. In addition, whenever Padmé Amidala defeats an enemy, all Naboo allies add 1 turn duration to each positive status effect currently on them.

Unique: Love and Sand (Alternate name: A Broken Heart)
At the beginning of each encounter, if ally Jedi Knight Anakin is present, he gains Offense Up for 3 turns and ally Padmé Amidala gains Evasion Up for 3 turns and Foresight for 1 turn.
In addition, when Padmé Amidala is defeated, Jedi Knight Anakin gains Speed Up, Tenacity Up, and Retribution for the rest of the encounter.

However, when Jedi Knight Anakin is defeated, on Padmé Amidala’s next turn, she loses 99% of her current Health and Jedi Knight Anakin is revived with 50% Health and 50% turn meter.

Leadership: Political Rights
At the start of their turn, Galactic Republic allies have a 25% chance to gain one of the following based on their condition:

Full Protection and Health: Gain 15% Turn Meter after attacking.
Full Health but not full Protection: Recover 5% Protection.
No full Health or Protection: Recover 10% Max Health

If a Galactic Republic ally wasn’t affected by the first part of this ability, then that ally has a 50% chance to randomly inflict 1 of the following debuffs on the target enemy for 2 turns after using a Basic attack: Ability Block, Healing Immunity, Buff Immunity, Defense Down, Offense Down, Tenacity Down, or Speed Down.


Captain Panaka
Light Side, Galactic Republic, Naboo, Tank
Power: 9485 Health 27,500 Speed 119 Max Damage 2930

Basic: Quick Eyes
Deal physical damage to target enemy and remove a random debuff on a Naboo ally and inflict it for 2 turns on the target enemy.

Special: Ambush
Cooldown – 3
Deal physical damage to target enemy and inflict Stagger for 2 turns, then call a random Naboo ally to assist. If Padmé Amidala has Stealth, she is also called to assist dealing 20% less damage.

Special: Regroup On Me
Cooldown – 5
Captain Panaka dispels all debuffs on himself and gains Taunt for 3 turns. This effect cannot be dispelled. Panaka gains 1 Heal Over Time for 2 turns for each negative status effect on all Naboo allies. In addition, Panaka gains Defense Up for 2 turns if he has no Protection or Critical Hit Immunity for 2 turns if he does.

Unique: Royal Bodyguard
Captain Panaka regains all positive status effects for their original duration each time another Naboo ally suffers a debuff. In addition, whenever ally Padmé Amidala suffers a Critical Hit, she gains 1 Heal Over Time for 2 turns. If she goes below 50% Max Health, Captain Panaka grants Taunt to a random Galactic Republic ally who isn’t taunting for 1 turn.


Naboo Royal Palace Guard
Light Side, Galactic Republic, Naboo, Tank, Support
Power: 9100 Health 26,200 Speed 128 Max Damage 3500

Basic: Royal Shot
Deal physical damage to target enemy with a 65% chance to inflict Buff Immunity for 1 turn. In addition, if the target enemy has more than 50% Health, remove a random positive status effect.

Special: Royal Duties
Cooldown – 3
Dispel all negative status effects from each Galactic Republic ally. Each ally gains 4.5% turn meter for each effect dispelled this way. If a Naboo ally has a positive status effect, they gain Tenacity Up for 2 turns.

Unique: Line of Defense
Naboo Royal Palace Guard Taunts for 2 turns whenever another Naboo ally gains Taunt. In addition, all current Taunting allies gain Evasion Up for 2 turns whenever Naboo Royal Palace Guard Taunts. If Naboo Royal Palace Guard suffers a Critical Hit while Taunting, he gains Critical Hit Immunity for 2 turns.


Naboo Royal Security Trooper
Light Side, Galactic Republic, Naboo, Support
Power: 8400 Health 15,000 Speed 143 Max Damage 4600

Basic: Blaster Assault
Deal physical damage to target enemy and call another random “Naboo Royal” ally to assist dealing 20% less damage. If at least one Critical Hit is scored, both allies gain Speed Up for 2 turns.

Special: Obey All Orders
Cooldown – 4
All Galactic Republic, Naboo, Gungan, and Jedi allies gain 40% turn meter. This effect ignores allies affected by Daze and Shock.

Unique: Man Down!
Naboo Royal Security Trooper gains 12% turn meter each time a Naboo ally is Critically Hit. This effect ignores Daze and Shock.


Ric Olié (Naboo Royal Fighter Pilot)
Light Side, Galactic Republic, Naboo, Attacker
Power: 8300 Health 13,200 Speed 145 Max Damage 6600

Basic: Captain’s Aim
Deal physical damage to target enemy with a 80% chance to Expose them for 2 turns. Ric Olie gains Offense Up for 3 turns if Expose is resisted.

Special: Air Assault
Cooldown – 4
Deal physical damage to all enemies with a 60% chance to inflict Expose for 2 turns. Ric Olie gains 20% turn meter for each enemy to resist Expose.

Unique: Bravo Leader
Ric Olie gains Defense Up for 2 turns when scoring a Critical Hit and Evasion Up for 2 turns when Critically Hit. In addition, Galactic Republic allies have a 70% chance to gain Foresight for 1 turn each time they attack an Exposed enemy.


Sabé
Light Side, Galactic Republic, Naboo, Support
Power: 8100 Health 19,000 Speed 127 Max Damage 5800

Basic: No Confidence
Deal physical damage to target enemy with a 60% chance to remove all positive status effects on them and grant those effects to a random Galactic Republic ally for 1 turn dealing 15% bonus damage for each effect gained.

Special: Distraction
Cooldown – 3
Deal special damage to target enemy and call ally Padmé Amidala to assist. If she does, Sabé gains Retribution for 2 turns with a 30% chance each to grant Taunting allies Retribution for the same duration.

Unique: Intercepted Assassination
As long as Sabé is alive, if ally Padmé Amidala is defeated, there is a 10% chance for each status effect on all Galactic Republic allies that she is revived with 60% Health and 40% Protection. In addition, Sabé starts each match in a random piece of Royal Attire.

Unique: Queen’s Decoy
Sabé Taunts for 2 turns whenever ally Padmé Amidala loses a positive status effect. When Sabé has less than 50% Protection, she gains Tenacity Up for 2 turns. If Sabé has less than 75% Health, she gains Critical Hit Immunity for 2 turns. In addition, Sabé gains Heal Over Time for 2 turns when she receives a debuff.


IMPORTANT: Well based on R2D2, the “Galactic Republic” tag is here. As you’ll see in this article, I have both Galactic Republic and Naboo tags. What are your thoughts on adding a “Naboo” tag? I think there should be a distinct Naboo tag so that they don’t have synergy with Clones. Naboo really only had synergy with Gungans and Jedi. Is this something the devs should consider, or just include as Galactic Republic altogether? Keep in mind that when you see "Naboo" it is if the devs go along with the tag, if not then just replace it with “Galactic Republic.”
  • This is the longer version of the 6 characters. You have been warned. But again, it is simply to educate everyone a bit about the character and as to why I gave them such move sets. It took 2 viewings of The Phantom Menace to get this down and a lot of research on Wookieepedia and StarWars.com to come up with this. Please leave a comment below so that we can get these characters soon! I have a 5 character Gungan team on their way in a few days to go along with the Naboo team.

    By now you’ve seen that I’ve proposed many Dark Side characters here on the Forums, to EA/CG, and also posted them on the website “Gaming-Fans.com.” Those characters in order were:

    • Mother Talzin
    • General Pong Krell
    • Droideka
    • Jango Fett
    • Aurra Sing
    • Hondo Ohnaka
    • Bossk

    You can search for my posts here on the forums or visit that website if you haven’t yet. Now, I’d like to finally propose a Light Side character idea followed by many more. Leave a comment of things you like and/or could be improved. Thank ya’ll.

    Padmé Amidala has been long awaited by Jedi Knight Anakin (don’t make him wait another 10 years!) and many of the players to be included into the game. I’d dare even say she’s just as overdue as Lightsaber Luke Skywalker himself. After all, the Skywalker family is what this saga is about and it would be great to get the wife of Darth Vader and mother of Luke and Leia to be added to the game.

    The following description is from Starwars.com/databank/padmé-amidala
    “Padmé Amidala was a courageous, hopeful leader, serving as Queen and then Senator of Naboo - and was also handy with a blaster. Despite her ideals and all she did for the cause of peace, her secret, forbidden marriage to Jedi Anakin Skywalker would prove to have dire consequences for the galaxy.”

    First of all, as you’ll see she has Galactic Republic and “Naboo” allies from the The Phantom Menace that give her synergy, but I don’t think that she should be named “Queen Padmé Amidala” from that movie because she was a Senator as well. So give her a mix of traits from Episodes 1 and 2 (She didn’t do much in 3 – though giving birth is tough!) along with her Naboo friends and take “Queen” out of her name… She shouldn’t be 14 in this game.

    Padmé Amidala
    Light Side, Galactic Republic, Naboo, Support
    Power: 8600 Health 16,000 Speed 158 Max Damage 3900

    Basic: For Naboo
    Deal physical damage to target enemy. If Padmé Amidala has any positive status effects after this attack, she gains 40% turn meter. If she has no debuffs, she gains 40% turn meter. In addition, this attack deals double damage to Separatist enemies and a 70% chance to inflict Speed Down for 2 turns on Droid enemies.

    Special: Senator’s Surprise
    Cooldown – 4
    Deal special damage to target enemy and call ally Jedi Knight Anakin to assist. In addition, remove 25% turn meter from all enemies. If C-3PO is present, he gains 100% turn meter. There is a 50% chance for all Galactic Republic allies to gain Critical Chance Up for 2 turns.

    Unique: Royal Influence
    Whenever Padmé Amidala attacks, she has a 50% chance to grant all Galactic Republic allies 15% turn meter and Critical Hit Damage for 2 turns, as well as a 50% chance for her to gain Stealth for 2 turns. In addition, whenever Padmé Amidala defeats an enemy, all Naboo allies add 1 turn duration to each positive status effect currently on them.

    Unique: Love and Sand (Alternate name: A Broken Heart)
    At the beginning of each encounter, if ally Jedi Knight Anakin is present, he gains Offense Up for 3 turns and ally Padmé Amidala gains Evasion Up for 3 turns and Foresight for 1 turn.
    In addition, when Padmé Amidala is defeated, Jedi Knight Anakin gains Speed Up, Tenacity Up, and Retribution for the rest of the encounter.

    However, when Jedi Knight Anakin is defeated, on Padmé Amidala’s next turn, she loses 99% of her current Health and Jedi Knight Anakin is revived with 50% Health and 50% turn meter.

    Leadership: Political Rights
    At the start of their turn, Galactic Republic allies have a 25% chance to gain one of the following based on their condition:

    Full Protection and Health: Gain 15% Turn Meter after attacking.
    Full Health but not full Protection: Recover 5% Protection.
    No full Health or Protection: Recover 10% Max Health

    If a Galactic Republic ally wasn’t affected by the first part of this ability, then that ally has a 50% chance to randomly inflict 1 of the following debuffs on the target enemy for 2 turns after using a Basic attack: Ability Block, Healing Immunity, Buff Immunity, Defense Down, Offense Down, Tenacity Down, or Speed Down.

    Move Set Explanation:

    Basic: For Naboo
    The blaster should have the distinct “Waw” or “Bwa” sound on Padmé’s Basic and Special whenever she shoots (Same with Sabé as you’ll see later). I love that sound. I won’t go into the Ability Level Bonus on her basic seeing as it’s pretty simple. Notice how she only ever fought Separatists and Droids (although, she occasionally fought Bounty Hunter/Scoundrels, but rarely) so being strong against them makes sense. The turn meter manipulation is nice too, especially since she starts the round with Evasion Up and possibly Foresight if Anakin is present giving her about 2-3 moves usually depending on how she is Speed moded.

    Special: Senator’s Surprise
    Since this has a lot going on here, I’ll break it down.
    The original text upon unlocking her reads: “Deal special damage to target enemy with a 50% chance to call ally Jedi Knight Anakin to assist. In addition, remove 10% turn meter from all enemies. If C-3PO is present, he gains 45% turn meter. There is a 35% chance for all Galactic Republic, and Clone allies to gain Critical Chance Up for 2 turns.”

    Ability Level Bonus
    2 +15% Critical Chance Up
    3 +15% Turn Meter Gain
    4 +25% Assist Chance
    5 Cooldown – 1
    6 +15% Turn Meter Removal
    7 +15% Turn Meter Gain
    8 (Omega) +25% Turn Meter Gain and +25% Assist Chance

    Padmé was known to bring morale to her Naboo troops and Gungans and lead them on to victory on Naboo during the Invasion and also had morale with Clones and Jedi during the Clone Wars TV series. It makes sense for her to be the lead for the following Naboo/Galactic Republic characters seeing as she had many tricks up her sleeve. Anakin saved her on many accounts too so him assisting seems suiting. TM manipulation is always nice as we see she tricked many people with her ideas in combat. Turn meter gain is for only C-3PO.

    Unique: Royal Influence

    This is very similar to Leia’s Unique (like Mother like Daughter), but unlike Leia’s, it only grants the TM gain and Crit Chance Up to Galactic Republic allies – not the entire team of random nobodies. No need for Ability Level Bonus on this move as it’s pretty simple.

    However, I almost wonder if that last part should be a Zeta or an Omega where it reads: “In addition, whenever Padmé Amidala defeats an enemy, all Naboo allies add 1 turn duration to each positive status effect currently on them.” That can really help the Taunters keep Taunt and those with Heal Over Time, Tenacity Up, Retribution, etc. keep it for more turns based on how you time Padmé’s attack. The tricky part is just killing an enemy each turn with her. What do ya’ll think? Compare this to Captain Panaka’s Unique: “Royal Bodyguard” in a bit to consider if it would be OP or not.

    Unique: Love and Sand (or: A Broken Heart)

    The original text reads: “At the beginning of each encounter, if ally Jedi Knight Anakin is present, he gains Offense Up for 2 turns and ally Padmé Amidala gains Evasion Up for 2 turns. In addition, when Padmé Amidala is defeated, Jedi Knight Anakin gains Speed Up for 3 turns. However, when Jedi Knight Anakin is defeated, on Padmé Amidala’s next turn, she loses 99% of her current Health and Jedi Knight Anakin is revived with 25% Health and 25% turn meter.”

    Ability Level Bonus
    2 Offense Up Duration + 1
    3 Evasion Up Duration + 1
    4 Ally gains Tenacity Up
    5 Ally gains Retribution
    6 Padmé gains Foresight for 1 turn
    7 Ally’s buffs last until the end of the encounter
    8 (Omega) +25% Health and +25% Turn Meter

    I personally love this ability. It gives the duo what they deserve and need in this game. Anakin literally did ANYTHING for Padmé and she would do the same for him based on true love. She was the main reason for his power and motivation (Offense Up) and he was her bodyguard on Naboo and Varykino, watched her back in the Battle of Geonosis, protected her constantly during the Clone Wars, and didn’t tell anyone about their secret marriage (Evasion Up/Foresight). When Anakin/Darth Vader found out Padmé was dead, he was furious (Speed Up, Tenacity Up, and Retribution).

    There is also a video called “Film Theory: Padme’s Murder SOLVED!! – Star Wars Episode 3 ” that talks about the theory based on the article by RetroZAP! titled “Padmé didn’t die of a broken heart” by Joseph Tavano. This article says that Padmé, in a way, supported Anakin/Vader to live during the procedure of his surgeries by “losing the will to live” and thus giving up her own life due to her love for him as well as Darth Sidious influencing the midichlorians of Padmé to save Anakin and how both of Anakin’s and Padmé’s heartbeats stop at the same time before Vader is “born.” So it makes sense that Anakin revives upon Padmé’s life going down and weakening herself … if the devs get into that.

    -However, a cooler idea would be if Anakin is defeated before Padmé, then he revives but as the player’s current version of Darth Vader in their inventory. If Darth Vader was already on your team in battle, then he just comes back as Jedi Knight Anakin with 50% Health/TM. Thoughts on that? Devs will never go through with it though, haha.

    To prove it’s not too OP, the weaknesses to this ability are Shock and Buff Immunity on Anakin and Damage Over Time on Padmé if she goes down to 1% Health (or less), so this can be very detrimental. For those of you calling it OP, it wouldn’t be. Not if you’re smart about it. Also, Wedge and Biggs have random stupid synergy so why not the galaxy’s strongest lovers!? What’s wrong with them being the new meta for a while!? (Even if they are really that good together. I don’t think it will be meta-changing).
    On the plus side, if Anakin dies before her and is revived, he still gets those buffs if Padmé dies before him as long as he doesn’t have Shock or BI. If Anakin is healed then it’s back to business. Also keep in mind that if Padmé revived Anakin and he is defeated again before she is and it’s her turn then he will revive again. Also note that losing 99% Health will never kill herself. She will always remain at a minimum of 1% Health from that ability. She could still have protection though which could be helpful.

    Leadership: Political Rights
    The original text reads: “At the start of their turn, Galactic Republic allies have a 12% chance to gain one of the following based on their condition:
    Full Protection and Health: Gain 8% Turn Meter.
    Full Health but not full Protection: Recover 2.5% Protection.
    No full Health or Protection: Recover 5% Max Health

    If a Galactic Republic ally wasn’t affected by the first part of this ability, then that ally has a 25% chance to inflict one of the following debuffs on the target enemy for 1 turn instead after using a Basic attack: Ability Block, Healing Immunity, Buff Immunity, Defense Down, Offense Down, Tenacity Down, or Speed Down.”

    I know there is a lot of text for her Leadership, but it shouldn’t be too complicated for me to need to explain the Ability Level Bonus. It has some variance of Cassian’s Special in there as well as obvious Turn Meter, Protection, or Health gains depending on what’s going on. Pretty simple IMO. It gives Padmé a well deserved Leadership ability to bring the Naboo, Galactic Republic, and Gungans together with small defensive and small offensive strategies.


    CAPTAIN PANAKA

    Just some info about Panaka from Wookieepedia:

    “Quarsh Panaka served the Royal House of Naboo as the Royal Bodyguard for Queen Padmé Amidala during the Trade Federation’s Invasion of Naboo up until the final years of the Galactic Republic. He was referred to as "the quickest eyes on Naboo" due to his detail-oriented approach and dedication to the queen's safety. When the Trade Federation invaded Naboo in 32 BBY, Panaka fled the planet, accompanying Queen Padmé Amidala to Tatooine and then Coruscant before ultimately returning to Naboo in order to liberate their home world.

    As the head of the Royal Naboo Security Forces, Panaka oversaw the Palace Guard, Security Guard (Troopers), and the Naboo Royal Space Fighter Corps. He was also a member of the Republic Special Task Force, in which he gained experience fighting as a space pilot.”

    The following is from the same website containing information about the aforementioned “Royal Naboo Security Forces.”

    “The Royal Naboo Security Forces, while mostly composed of volunteers, were trained in hand-to-hand combat, marksmanship, as well as responding to attacks such as assassination attempts against the Naboo monarch. However, the Security Forces were a policing organization, and not trained as a standing army. The Royal Naboo Security Forces included three divisions: the Palace Guard, the Security Guard, and the Naboo Royal Space Fighter Corps.”

    Captain Panaka
    Light Side, Galactic Republic, Naboo, Tank
    Power: 9485 Health 27,500 Speed 119 Max Damage 2930

    Basic: Quick Eyes
    Deal physical damage to target enemy and remove a random debuff on a Naboo ally and inflict it for 2 turns on the target enemy.

    Special: Ambush
    Cooldown – 3
    Deal physical damage to target enemy and inflict Stagger for 2 turns, then call a random Naboo ally to assist. If Padmé Amidala has Stealth, she is also called to assist dealing 20% less damage.

    Special: Regroup On Me
    Cooldown – 5
    Captain Panaka dispels all debuffs on himself and gains Taunt for 3 turns. This effect cannot be dispelled. Panaka gains 1 Heal Over Time for 2 turns for each negative status effect on all Naboo allies. In addition, Panaka gains Defense Up for 2 turns if he has no Protection or Critical Hit Immunity for 2 turns if he does.

    Unique: Royal Bodyguard
    Captain Panaka regains all positive status effects for their original duration each time another Naboo ally suffers a debuff. In addition, whenever ally Padmé Amidala suffers a Critical Hit, she gains 1 Heal Over Time for 2 turns. If she goes below 50% Max Health, Captain Panaka grants Taunt to a random Galactic Republic ally who isn’t taunting for 1 turn.

    Move Set Explanation:

    Special: Regroup On Me
    I know this has a lot of Taunting going on, especially based on his Unique if Padmé goes below 50% Max Health. I love the idea of Panaka having high health (like Finn or Royal Guard) so that he can take the blows and save his Queen. As you’ll see, other Naboo characters Taunt to protect Padmé Amidala too – as that should be their first priority. She should be the last one to be defeated on a Galactic Republic/Naboo squad which means in most cases in this game, she will be. I think it would make sense and be lots of fun on both ends of the battlefield to try and snipe her or defend her.

    Unique: Royal Bodyguard
    This makes sense for him to regain his buff duration if another Naboo ally suffers a debuff. If that’s too OP, then I suggest “each time another Naboo ally gains Taunt or is defeated.” Panaka will likely be the first to die in the Naboo/Galactic Republic teams, kind of like Royal Guard or Shoretrooper, because it was his duty to protect the Queen at all costs so him taunting seems fitting. Keep in mind too that he shouldn’t grant Taunt to Padmé if every Naboo ally is Taunting.


    NABOO ROYAL PALACE GUARD

    The following is from Wookieepedia: “The Royal Palace Guard was one of three divisions of the Royal Naboo Security Forces led by Captain Panaka. Its members protected the Monarch of Naboo and the grounds of the Theed Royal Palace. They would also serve as bodyguards for certain public officials such as Padmé Amidala when she served as the Senator of Naboo in the Republic Senate.”

    Naboo Royal Palace Guard
    Light Side, Galactic Republic, Naboo, Tank, Support
    Power: 9100 Health 26,200 Speed 128 Max Damage 3500

    Basic: Royal Shot
    Deal physical damage to target enemy with a 65% chance to inflict Buff Immunity for 1 turn. In addition, if the target enemy has more than 50% Health, remove a random positive status effect.

    Special: Royal Duties
    Cooldown – 3
    Dispel all negative status effects from each Galactic Republic ally. Each ally gains 4.5% turn meter for each effect dispelled this way. If a Naboo ally has a positive status effect, they gain Tenacity Up for 2 turns.

    Unique: Line of Defense
    Naboo Royal Palace Guard Taunts for 2 turns whenever another Naboo ally gains Taunt. In addition, all current Taunting allies gain Evasion Up for 2 turns whenever Naboo Royal Palace Guard Taunts. If Naboo Royal Palace Guard suffers a Critical Hit while Taunting, he gains Critical Hit Immunity for 2 turns.

    Move Set Explanation:

    Special: Royal Duties
    The original text upon unlocking him reads: “Dispel all negative status effects from each Galactic Republic ally. Each ally gains 2% turn meter for each effect dispelled this way. If a Naboo ally has a positive status effect, they gain Tenacity Up for 1 turn.”

    Ability Level Bonus
    2 +.5% Turn Meter Gain
    3 +.5% Turn Meter Gain
    4 Tenacity Up Duration + 1
    5 +.5% Turn Meter Gain
    6 +.5% Turn Meter Gain
    7 +.5% Turn Meter Gain
    8 (Omega) Jedi Allies are also Cleansed and Gain Turn Meter

    Unique: Line of Defense
    So as we can see there is a lot of Taunting going on between Captain Panaka and Naboo Royal Palace Guard. If Sabé is in, then she Taunts too as you’ll see. Gotta protect the Queen.


    NABOO ROYAL SECURITY TROOPER

    The following is from Wookieepedia: “The Security Guard, also referred to as the Security Troopers, was one of three divisions of the Royal Naboo Security Forces led by Captain Panaka. Composed of mostly volunteers, they served as police officers of the planet Naboo.”

    Naboo Royal Security Trooper
    Light Side, Galactic Republic, Naboo, Support
    Power: 8400 Health 15,000 Speed 143 Max Damage 4600

    Basic: Blaster Assault
    Deal physical damage to target enemy and call another random “Naboo Royal” ally to assist dealing 20% less damage. If at least one Critical Hit is scored, both allies gain Speed Up for 2 turns.

    Special: Obey All Orders
    Cooldown – 4
    All Galactic Republic, Naboo, Gungan, and Jedi allies gain 40% turn meter. This effect ignores allies affected by Daze and Shock.

    Unique: Man Down!
    Naboo Royal Security Trooper gains 12% turn meter each time a Naboo ally is Critically Hit. This effect ignores Daze and Shock.

    Move Set Explanation:

    Basic: Blaster Assault
    Keep in mind he can ONLY call either Naboo Royal Palace Guard or Naboo Royal Fighter Pilot to assist.

    Special: Obey All Orders
    This would mean that someone with the Naboo tag would get 80% turn meter, since they are both Galactic Republic and Naboo.
  • RIC OLIE (NABOO ROYAL FIGHTER PILOT)

    The following is from Wookieepedia: “The Naboo Royal Space Fighter Corps was one of three divisions of the Royal Naboo Security Forces led by Captain Panaka. The Space Fighter Corps was responsible for protecting the space and atmosphere around the planet of Naboo. Ric Olié, a veteran of the Space Fighter Corps, was the leader of “Bravo Flight” and also served as the pilot for the Naboo Monarch's Royal Starship. During the Battle of Naboo, the Space Fighter Corps took on the Trade Federation, ultimately defeating them with the help of Anakin Skywalker.”

    Furthermore is a bit redundant, but gives clarity…

    “Ric Olié was a human male starship pilot who served in the Royal Naboo Security Forces. He was the commander of the Naboo Royal Space Fighter Corps, and the leader of Bravo Flight. Olié's talents also landed him the job of the Queen's personal pilot, often flying the Naboo Royal Starship in the service of Padmé Amidala. Due to Naboo's pacifistic nature, Olié's skills were rarely in use, although he saw military action during the Invasion of Naboo.”

    Ric Olié (Naboo Royal Fighter Pilot)
    Light Side, Galactic Republic, Naboo, Attacker
    Power: 8300 Health 13,200 Speed 145 Max Damage 6600

    Basic: Captain’s Aim
    Deal physical damage to target enemy with a 80% chance to Expose them for 2 turns. Ric Olie gains Offense Up for 3 turns if Expose is resisted.

    Special: Air Assault
    Cooldown – 4
    Deal physical damage to all enemies with a 60% chance to inflict Expose for 2 turns. Ric Olie gains 20% turn meter for each enemy to resist Expose.

    Unique: Bravo Leader
    Ric Olie gains Defense Up for 2 turns when scoring a Critical Hit and Evasion Up for 2 turns when Critically Hit. In addition, Galactic Republic allies have a 70% chance to gain Foresight for 1 turn each time they attack an Exposed enemy.


    SABE

    The following is from Wookieepedia: “Sabé was loyal to Queen Amidala, serving as both her bodyguard and decoy in crisis situations. As a member of Amidala's royal retinue of handmaidens, Sabé was handpicked to aid the Queen of Naboo. Like all Naboo handmaidens, she learned self-defense and was also trained to remain vigilant against all threats to her monarch.”

    Sabé
    Light Side, Galactic Republic, Naboo, Support
    Power: 8100 Health 19,000 Speed 127 Max Damage 5800

    Basic: No Confidence
    Deal physical damage to target enemy with a 60% chance to remove all positive status effects on them and grant those effects to a random Galactic Republic ally for 1 turn dealing 15% bonus damage for each effect gained.

    Special: Distraction
    Cooldown – 3
    Deal special damage to target enemy and call ally Padmé Amidala to assist. If she does, Sabé gains Retribution for 2 turns with a 30% chance each to grant Taunting allies Retribution for the same duration.

    Unique: Intercepted Assassination
    As long as Sabé is alive, if ally Padmé Amidala is defeated, there is a 10% chance for each status effect on all Galactic Republic allies that she is revived with 60% Health and 40% Protection. In addition, Sabé starts each match in a random piece of Royal Attire.

    Unique: Queen’s Decoy
    Sabé Taunts for 2 turns whenever ally Padmé Amidala loses a positive status effect. When Sabé has less than 50% Protection, she gains Tenacity Up for 2 turns. If Sabé has less than 75% Health, she gains Critical Hit Immunity for 2 turns. In addition, Sabé gains Heal Over Time for 2 turns when she receives a debuff.

    Move Set Explanation:

    Basic: No Confidence
    The original text upon unlocking her reads: “Deal physical damage to target enemy with a 35% chance to remove all positive status effects on them and grant those effects (excluding Taunt) to a random Galactic Republic ally for 1 turn dealing 5% bonus damage for each effect gained.”

    Ability Level Bonus
    2 +5% Damage
    3 +5% Bonus Damage
    4 +10% Damage
    5 +15% Bonus Effect Chance
    6 +15% Damage
    7 +5% Bonus Damage
    8 (Omega) +25% Damage and 10% Bonus Effect Chance

    Think of what she did to Finis Valorum. She took away his “Status” as Supreme Chancellor and gained a sympathy vote for her own guy (ally) running. Keep in mind this doesn’t grant Taunt to another random ally, but it will dispel it from the enemy.

    Special: Distraction
    Remember in The Phantom Menace when she runs down the hallway towards Viceroy Nute Gunray and says “Viceroy, your occupation here has ended.” Well this is similar to that scene since she distracted him which made him send droids after her giving Padmé time to give Captain Panaka and herself blasters to finish off the few remaining droid guards and take Gunray and his partner hostage. I know in this scene it was Padmé who did the COUNTER attack, but it was all thanks to Sabé setting it up. Since Padmé is in Stealth so much in my variation, I think just Sabé gaining Retribution, with a chance to grant that to each Taunting ally, would suffice instead of Padmé.

    Unique: Intercepted Assassination
    The original text reads: “As long as Sabé is alive, if ally Padmé Amidala is defeated, there is a 5% chance for each status effect on all Galactic Republic allies that she is revived with 30% Health and 10% Protection.”

    Ability Level Bonus
    2 +2% Effect Bonus
    3 +15% Health
    4 +15% Protection
    5 +3% Effect Bonus
    6 +15% Health
    7 +15% Protection
    8 (Omega) Sabé starts each match in a random piece of Royal Attire.

    Remember in the beginning of Episode 2 when Sabé exits the Naboo Royal Ship and it blows up (thanks to Zam Wessell). Well Sabé was the one who was killed and that was the point of her job – to protect her Queen. That is why it would make sense to have her revive Padmé because, as cheesy as this may sound, “she never really died.”

    Also, it would be cool to have Sabé change outfits in between sequences of the Galactic War or even just on random battles. I would say no more than 5-7 (a new one unlocks for each Star level?) of the iconic dresses as seen in The Phantom Menace would suffice. I think this would make a lot of people rush to the Omega just to see her costumes and get something new and exciting in this game. With that said, it would make sense to only release her with one costume. Maybe the first dress she is unlocked in and seen in the inventory is the Red one we see her in at the beginning of TPM.

    Unique: Queen’s Decoy
    Panaka has the highest Health of the Galactic Republic/Naboo characters followed by Naboo Royal Palace Guard and then Sabé since she has many strong attacks as well. This is the 3rd character who Taunts in this team thus making Padmé really difficult to get to if you run a full Galactic Republic/Naboo team.


    IMPORTANT: Well based on R2D2, the “Galactic Republic” tag is here. As you’ll see in this article, I have both Galactic Republic and Naboo tags. What are your thoughts on adding a “Naboo” tag? I think there should be a distinct Naboo tag so that they don’t have synergy with Clones. Naboo really only had synergy with Gungans and Jedi. Is this something the devs should consider, or just include as Galactic Republic altogether? Keep in mind that when you see "Naboo" it is if the devs go along with the tag, if not then just replace it with “Galactic Republic.”
  • Hey thanks for the remarks! I agree that Padme was more prevalent and heroic in episode 1, however I think a lot of the fan base would like to see her in the white Geonosian outfit whether it has a rip in it or not. She did work in that battle too, although her Naboo allies were obviously and exclusively from episode 1 which is why I think she should have a "move set" from both movies just like Darth Vader and many other characters have move sets from multiple movies/tv shows. But I'm all for two variations. I just think it would be a diss on Leia to have two Padmes before Endor, Hoth, or Slave Leia.

    I have a whole Gungans team that I will post here Friday, tomorrow. I did include Jar Jar seeing as he is the most important Gungan of them all. Love or hate him, I think he should be added. You either get the pleasure to use him or kill him.

    I agree about adding Senator Organa. He will definitely have the Republic tag, but I was just going for Naboo characters so far. I'll come up with an idea for him later.

    Thanks again for the comment
  • NO SLAVE LEIA.

    Sheesh.

    As for Padme, yeah, I want her in the game and think the Ep 1 version is best. Sabé is important, glad to see her here. Captain Panaka is important and should be here.

    I guess I'm not sold on an entire Naboo faction, with no-name "trooper" type characters. There are too many named characters I would like to see worked on first.

    Having said that, I guess there's nothing much else that I have in the way of critique. Thanks for putting your thoughts out here.
  • "JynErso42;c-1039251" wrote:
    "Star_Lord1718;c-1038822" wrote:

    I agree about adding Senator Organa. He will definitely have the Republic tag, but I was just going for Naboo characters so far. I'll come up with an idea for him later.


    I just tried writing down some ideas for him. I thought you might be interested in seeing what I came up with.


    I replied to your Organa post! I really do like it. I think synergy with Princess Leia is inevitable wouldn't you think? Perhaps her and captain Antilles are crew for the ship? And I honestly wouldn't mind an "Alderaan" or "Senate" faction, but not many of the Senate or Alderaan were warriors but rather greedy businessmen/women who couldn't shoot a blaster (Senate) or peaceful people (Alderaan). But I love Star Wars and I have a "gotta cath'em all" mentality so the more added characters the better, I just would appreciate quality too. That's why I wouldn't mind a slave Leia but I also completely understand the lack of abilities she would have in this game and the "inappropriateness" of it. I think most of the male player base would just ogle over her which is t the point of the game. Same with "ripped shirt Geonosis Padme" so adding her from episode 1 makes sense. It would just be weird having a 19 year old Anakin Jedi Knight and 14 year old Padme. Perhaps the "modest Geonosis Padme" would be the way to go. And that scene of her losing her shirt was only in the movie because George Lucas thought his fans wanted a bit of what we got with Slave Leia. I didn't mind it and it never bothered me, but I understand how it definitely isn't for a kid audience which is what George said the series was mainly meant for. He just couldn't make up his mind. Anyways, I'm getting off topic but I'll check out that Jar Jar idea and see if I could take anything from it for my idea. I'll be sure to tag you in it to see. Thanks again
  • "MasterSeedy;c-1039326" wrote:
    NO SLAVE LEIA.

    Sheesh.

    As for Padme, yeah, I want her in the game and think the Ep 1 version is best. Sabé is important, glad to see her here. Captain Panaka is important and should be here.

    I guess I'm not sold on an entire Naboo faction, with no-name "trooper" type characters. There are too many named characters I would like to see worked on first.

    Having said that, I guess there's nothing much else that I have in the way of critique. Thanks for putting your thoughts out here.


    Hey thanks for the reply! Haha I was mostly some what joking about slave Leia. I just would like a rework or a new version of her.
    So I think having a "Naboo" tag is essential to differentiate between Galactic Republic and Naboo themselves because the Republic never really helped them, rather is was the Jedi, so it makes sense for them to have a lack of synergy - especially if we are basing them off episode 1. "Naboo Royal Palace Guard", "Naboo Royal Trooper" and "Naboo Royal Fighter Pilot" were part of the Naboo Royal Forces that Captain Panaka was in charge of. I didn't find any Naboo characters with an actual name who were warriors. Everything on the internet and even the movie credits just say their titles. So they are all nameless. The only one with a name and that is Naboo Royal Fighter Pilot who is Ric Olie.
  • Hmmm... I don't recognize any of those names. But either way I agree with you that they should have specific self-identifying names. I think if EA/CG sees my post and gets some ideas from it then they can just find a name, even though they have made many nameless nobodies. Like most of the Jawa, Ewoks, Hoth Rebel Scout and Soldier, Resistance Pilot, Resistance Trooper, etc. they all had names but they are just generic here. Storm trooper, magmatrooper, royal guard, droids, tuskens, I understand, but if they had a specific name in the novel, books, script, credits, internet, movie, tv show, then they should be called by that name.
  • YES!

    A team of all of Padme's Handmaidens! I would love that! Give them all uniques that say that when you aim at one handmaidens when at least 2 are present, your attack targets a random Handmaiden, so you can try to finish off that one that looks vulnerable, but 80% of the time you keep hitting someone else!

    Okay, I love the idea, but seriously, I don't think that would happen. And I don't want to work hard to get 5x 7* toons for a joke: they would have to be a strong team, and like I said, I don't see that happening.

    Thanks, JynErso42 & Star_Lord1718. I really do like the work and creativity you put in. I'm not only laughing at the idea of 5 identical toons that will never let you hit the one you're aiming at.
  • Haha maybe a 7th Naboo character is "Queen's Handmaiden" and she has like a 80% chance to take damage when Padme or Sabe are hit?