Here is my proposed solution to the zombie problem of being less valuable with more gear. My aim is to make zombie better at a higher gear without changing how she currently performs at G7. This will make NS better overall, but I think that’s ok because it will offset yesterday’s nerf in the raid and they aren’t really meta in arena right now anyways, so a boost won’t braak the game.
New Unique:
Zombie gains defense% equal to 0.002% of her protection. When zombie is damaged she gains plague that cannot be resisted. Zombie does not spread plague during her turn. At the start of her turn, she inflicts plague on a random enemy one time for each instance of plague on zombie. This cannot be resisted. When zombie is healed to full health she grants all NS allies 2% offense and crit damage (stacking) and 5% TM for each instance of plague dispelled.
The point of this is to make it more valuable to make Zombie tanky than to die, while still keeping the same value for her death. Now a G12 zombie will be able to absorb a lot of hits and then buff all her allies when she is healed and spread unresistsble plague when she takes turns after being damaged. The exact numbers might need some fine tuning, but I think this concept would be a great fix that would make almost everyone happy.