So after discussions on the Nightsister discord and thinking how to make gearing zombie better in all situations but not at the expense of hurting the Nightsisters in other areas or thematically I've got a proposal which covers all bases (hopefully). This allows Nightsisters to choose what type of zombie they have through an ability called "Decay", decay makes the zombie more fragile but gives a bonus to offense and speed (thus making a decayed G12 zombie as fragile as a low gear but still fast and a threat. There is one other change though and this swaps her endless horde omega ability with the normal endless horde ability to offer no benefit to a low geared zombie but still make her a viable tank while gearing up.
This proposal would allow players using zombie to tailor her use depending on the opponents and situation although once the fat zombie activates Decay she can't go back that encounter and must remain in a decayed state making it a tactical choice for Arena and TW.
New Ability: Decay (1 turn cooldown)
1) Upon use Zombie gains Decay. Requires Gear 7
Decay: This buff cannot be dispelled or removed and will persist through defeats and revives. This character removes 25% from maximum health and protection but gains 10% offense and +3 speed. Once this buff is active Decay cannot be used again this encounter.
2) Requires Gear 9
Add -25% to maximum health and protection loss (-50% total) and +10% offense (20%) and +3 speed (+6)
3) Requires Gear 11
Add -25% to maximum health and protection loss (-75% total) and +10% offense (30%) and +3 speed (+9)
Change to Endless Horde:
At rank 1, Zombie will now gain taunt at the start of each encounter however taunt at the end of her turn is now moved to the Omega level with a gear minimum requirement of 7