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3 years ago
"Ultra;c-2328504" wrote:"zatho;c-2327744" wrote:The last thing you want to do is support more devices, there is a lot of work, and maintenance involved in it, and its harder to test actually
I wonder why. Can you spend no money on emulators and people who don't play on a mobile phone are no valuable customers? I mean there are so many kinds of phones, that they need to optimize the game for and so few emulators..
You have iOS and the iPhone lineup which is easy to test because of Apple's ecosystem
and then you have Android devices, and multiple phones with different specs, resolution, etc which makes it incredibly difficult to cover all bases
The other thing is that emulators are not devices, they are programs emulating the devices (pretending to be a device)
If something works fine in the latest Samsung Galaxy hardware, but not in an emulator mimicking Samsung Galaxy, then its the emulators problem
CG didn't create the emulator, so they don't have any responsibility making sure the game is doing a good job running on it
Lets say you buy orange and create a juice out of it using a Ninja machine and it works fine
But the machine breaks and you decide to buy a off-brand juicer from ebay and the juicer machine has a lot of dust in its parts that gets added to the juice, do you blame the person who sold you the orange for not selling higher quality oranges that taste the same on your off-brand juicer?
epic analogy :D
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