I totally understand that the design of the game is intended to be profitable and that new content is developed with the intent to drive revenue. I have enjoyed the new releases and character content. Especially CLS, which I felt was a fair way to reward long-term players regardless of being free to play or otherwise. The frustrating part about TB is that the characters / ships that are locked behind a paywall are hitting so early. I'm a fairly reasonable person and if new ewoks or rare ships pop up in the 5th and 6th phases of TB, hey, I get it; spenders get better rewards. Encountering them in the early phases is discouraging and makes it difficult to keep the guild engaged because they feel its a fruitless endeavor. I have fun playing TB and would make two suggestions to improve the enjoyment for all.
1) update platoons so that characters / ships unobtainable through in-game currency (excluding crystals) or specific nodes do not appear until phase 5
2) when you hold your finger on a character, instead of it navigating to your character, navigate to a list of players in the guild that have that toon available / meets requirements. Because characters are duplicated across multiple platoons, it would help leaders get a bearing on how many they can fill across all platoons. The way it's laid out right now requires too many mechanics outside of the game in order to manage deployments, platoons , and battles. So, it's no longer and "in-game experience".
I hope these can be incorporated into the existing Hoth TB and future TBs. Not the current one we're battling, but just in general.