Forum Discussion
7 years ago
"Wayng_Lingo;d-179079" wrote:
Let me begin by stating that TM manipulation is a huge strategic element of arena and other modes of gameplay that I love to utilize. Thank you for including it in the gameplay.
However, I just had an arena match where my Thrawn got the first turn and the obvious play is to fracture the most valuable enemy. However an auto-taunting tank on the opponent side is keeping me from doing this. Logical next step is to swap TM with target other ally (Grand Admirals Command), so I swap TM to Sion for the mass debuff. Logically, Sion should go next and debuff the tank. Instead the other team gets 2 turns, then Thrawn goes again before Sion can debuff and I have to fracture the tank after all.
Is this how you developers intend the mechanics to work on this move of Thrawn's? The complete random nature of this destroys strategy and thus the gameplay enjoyment. This is driving me away from this game as I enjoy strategy, not rolling dice.
Can you please come up with a better solution?
Thank you.
I think what Wayng’s saying is the swap mechanics are flawed. If Thrawn goes first and swaps to Sion, their turns should be swapped, not just their TM. So in that example, say the RNG decided order was Thrawn, Enemy 1, Enemy 2, Sion. If you swap TM with Sion, the order should be Sion, Enemy 1, Enemy 2, Thrawn. Instead, Sion gets 100% turn meter which is then subject to the RNG turn order.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.
77,881 PostsLatest Activity: 5 minutes agoRelated Posts
Recent Discussions
- 5 minutes ago
- 18 minutes ago
- 22 minutes ago
- 40 minutes ago
- 56 minutes ago