Forum Discussion
Nowhere in my post I claimed I have the best mods, or nothing in my inventory is sellable. I'm just stating a few facts and asking for better mod management tools and higher mod caps to match the current state of the game, with expanded number of characters and increased resources. This will help every player, regardless of their skill level.
Better mod management tools will help every player.
Saving 600 mods instead of 500 will not help every player.
My saved mods bounce around between 420 and 470 depending on how recently I've cleaned things out, but if they reduced the mod cap to 450, I'd just bounce around between 370 and 420. They'd have to reduce the mod cap to ~350 before I would really start thinking about selling mods that I currently consider worth saving. The rest would be mods that I might never need, but that I keep around bc I have room and bc you never know what combination of secondaries will be perfect for the next marquee.
Recognizing what is a quality mod is a skill, and people who understand what makes a mod good and who can recognize quality at a glance don't have problems with the mod cap.
The mod management tools, yes. The mod loadout cap, maybe since you can't save the default mods for each of your toons in the game. But the mod cap? Nah. There are lots of players who aren't harmed by the mod cap.
Featured Places
SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.Latest Activity: 18 minutes agoCommunity Highlights
- CG_Meathead8 months ago
Capital Games Team