Forum Discussion
Huh? My comment is that people may be overthinking it. I will swap mods between characters or from surplus occasionally but I only experimented with saved loadouts briefly. I've never actually needed those for anything. Is that what you guys are keeping the extras for? Mm. Eh. Hogging the server. 😒
With respectWhills_DeForce , you are operating at a different level from those who are close to the limit for unassigned mods / mod loadouts. The issue that the OP raises is that the limits on both the amount of spare mods and the number of assignable loadouts has not changed since they were introduced to the game, despite the number of characters massively increasing. Of course server space is the reason for a cap on these things, but it stands to reason that a new cap could easily be introduced to improve players’ QoL. Your stance that neither of these things are an issue because you personally don’t use loadouts or keep a large stockpile of good quality mods is short-sighted and misguided.
Like many others, I use loadouts for the current raid, and I’m sure I’ll use them for the new raid. I also use them for things like the Special Missions on Rise of the Empire - with the Zeffo unlock mission in particular requiring specific modding that you wouldn’t really want on Cere or JKCK for normal usage. I know of many guilds who use specific loadouts for characters for TW and different loadouts for GAC. I don’t do that, but I can see beyond my own horizons to realise that the cap of 200 is an issue.
As for unused mods, I have long argued against an increase, with my reasoning being that the same players bumping against the current cap will soon bump against an increased cap. But then I looked at my own 433 unused mods:
- 50 to level up and sort through. Most of these will end up sold, of course
- 383 mods that have the potential to be decent, or are earmarked for characters not yet at 7*
- of those 383, 370 of them have +10 or more speed
I totally get the concept of selling your spare mods with the weakest stats, but over time this becomes harder and harder to do, and often this suggestion is made by people who have fewer +10 speed mods in their entire roster than I have lying around in my stockpile.
Featured Places
SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.Latest Activity: 6 hours agoCommunity Highlights
- CG_Meathead7 months ago
Capital Games Team