Forum Discussion
7 years ago
My earlier reply seems to have disappeared...So I get to type all of this again.
I resonate with many of the concerns here. And I really think the devs missed the mark on what needs to change in fleet to improve it.
I’m a top 50 placer in ship arena, going as low as 8th and as high as 52 or so. Usually I settle in the 20’s or 30’s by payout time, so I’m not getting any crystals. I’m a non-meta player.
Look, all of us have to use the same formula in a current fleet battle:
1) Try to kill Biggs the annoyer, because shocker, he’s taunting. Attempts to debuff will be largely laughed at since he will regain it in about 3 milliseconds.
2) Never...EVER do an AOE if they have tie fighter out. Unless using Vader, do not even LOOK at Tie Fighter for fear of inviting the empire swarm to your picnic ahead of schedule.
3) Try to quickly snipe a squishier ship at your own peril, because #1.
Reducing the starting lineup from 5 to 3 does absolutely nothing to eliminate this Groundhog Day scenario. If anything, I’m left worrying about how I will eliminate Biggs with two less guns.
Unlike PvP, fleet has no system of checks and balances. There are no groups that ignore taunts to wreck a Biggs team. There is no subset of pilots with a “sharpshooter” tag that will hit TIE every time. The available ship offerings are embarrassingly small and offer no potential for a player to truly customize a squad to his or her tastes.
Like I said, I’m non-meta. My only sliver of optimism in this release is that my trio of fully-developed Geonosians will now become relevant.
I resonate with many of the concerns here. And I really think the devs missed the mark on what needs to change in fleet to improve it.
I’m a top 50 placer in ship arena, going as low as 8th and as high as 52 or so. Usually I settle in the 20’s or 30’s by payout time, so I’m not getting any crystals. I’m a non-meta player.
Look, all of us have to use the same formula in a current fleet battle:
1) Try to kill Biggs the annoyer, because shocker, he’s taunting. Attempts to debuff will be largely laughed at since he will regain it in about 3 milliseconds.
2) Never...EVER do an AOE if they have tie fighter out. Unless using Vader, do not even LOOK at Tie Fighter for fear of inviting the empire swarm to your picnic ahead of schedule.
3) Try to quickly snipe a squishier ship at your own peril, because #1.
Reducing the starting lineup from 5 to 3 does absolutely nothing to eliminate this Groundhog Day scenario. If anything, I’m left worrying about how I will eliminate Biggs with two less guns.
Unlike PvP, fleet has no system of checks and balances. There are no groups that ignore taunts to wreck a Biggs team. There is no subset of pilots with a “sharpshooter” tag that will hit TIE every time. The available ship offerings are embarrassingly small and offer no potential for a player to truly customize a squad to his or her tastes.
Like I said, I’m non-meta. My only sliver of optimism in this release is that my trio of fully-developed Geonosians will now become relevant.
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