Forum Discussion
- I have doubts about the benefit of 3v3. IMO the number of ships isn't the problem but rather the lack of meta diversity. As others said I don't think it will take long for people to figure out the optimal 3 ships. I also don't like that it will basically predetermined everyone's first cap ship move (reinforce ), it also leaves too much room for the AI to Bork things up on defense through either not reinforcing or sending in the wrong ship. With 5v5 you can at least mitigate some of the AI.
I suspect that the Reaper will become even more import with a burst damage opening 3 focus. I wouldn't be surprised for the new meta to be reaper, ITF, FOTF/Poe. Two fast moving attackers, Reaper for tmr, first to burn down a ship wins by getting their reinforce first. From there either another current meta attacker to burn down the next ship or maul to put counter attack on ITF.
I do like what they're doing with hardware. I was worried they'd just add another speed mod meta where the person with the most rng speed secondary luck wins.
I think they'd be better served seeing how the rework + hardware goes before changing starting ship numbers. As others said they've basically gotten 100% of the community to hate on them with every update since the sith raid was released, they don't really have any goodwill to tap if they mess up fleet arena. - Given the track record of listening to players' wants and then doing something that completely misses the mark, I have 0 faith in the upcoming ship "revamp".
"Perdogie;c-1531816" wrote:
They aren’t changing ships to 3v3. The match starts with 3 ships, but you can still have 5 total on the field. This is to take advantage of the new enters the battlefield mechanic.
The changes they are making is to make ship battles faster, so don’t worry that you’ll have to spend more time on the game.
this"Perdogie;c-1531816" wrote:
They aren’t changing ships to 3v3. The match starts with 3 ships, but you can still have 5 total on the field. This is to take advantage of the new enters the battlefield mechanic.
The changes they are making is to make ship battles faster, so don’t worry that you’ll have to spend more time on the game.
My current fleet arena battles are already faster than my squad arena battles. I don't need them shorter. I just wanted more ship options to choose from. But, like they did for TW scoring, and Sith Raid rewards, instead of just fixing the actual problem, they are going to spend way too much time, energy and hours ripping it apart and rebuilding it instead of just taking the necessary steps to follow the simple suggestions the player base has made over the past 18 months.
Someone at CG must get paid by how complicated a fix they can come up with to resolve a simple problem.- *Conspiracy theory*
Check the amount of ships per faction. Generally, most of them have around four, with some having 3, and very few having 5. People have asked for more ships and capital ships so we can get say, full resistance, separatist, and first order squads. What is more convenient, adding 6-8 more ships, or changing the formula to 3, claiming it’s for “the health of the game” or for “improved gameplay” or whatever the reasoning is for this unnecessary change.
If this is false, the change is still dumb. The first turn of every capital ship will be to call in a reinforcement, and by the time that happens, the battle might be over. Capital ships are some of the most expensive things in the game, with both valor and credits (they cost more to upgrade than normal ships) and if they take their entire advantage, that will remove a unique aspect of ships that can’t be seen anywhere else. 5 v 5 was unique enough. Don’t do 3 v 3. @ the devs - If they want to spice up the stale ship meta, they need to create more options (more capital ships, more starfighters).
3v3 will change things for a couple weeks, but then everyone will figure out the best 3 starting ships and reinforcements, and we'll be right back to where we started. "CaptainRex;c-1531901" wrote:
3v3 will change things for a couple weeks, but then everyone will figure out the best 3 starting ships and reinforcements, and we'll be right back to where we started.
But then they can change it to 2v2!- Also, I can only see this as a massive nerf to capital ships, as all they will be doing now is spamming reinforce and never actually using their cool abilities. Stuff like Mace Windu's ship only worked because of his extra turns, how will he ever get his ulti off now? Unless that's more changes we are not being told about.
"ChickenFett139;c-1532229" wrote:
The game is 100% RNG whether you win or loose. It has nothing to do with skill or cunning. A 280k fleet can best a 340k Fleet.
The game needs reworked. That’s it. Complain and moan and make the ridiculous threats to CG, bottom line is you will all still play because you’ve invested money into the game.
A 280k fleet can't compete with the 480k-500k fleets at the top ends ship arenas though ;)- My earlier reply seems to have disappeared...So I get to type all of this again.
I resonate with many of the concerns here. And I really think the devs missed the mark on what needs to change in fleet to improve it.
I’m a top 50 placer in ship arena, going as low as 8th and as high as 52 or so. Usually I settle in the 20’s or 30’s by payout time, so I’m not getting any crystals. I’m a non-meta player.
Look, all of us have to use the same formula in a current fleet battle:
1) Try to kill Biggs the annoyer, because shocker, he’s taunting. Attempts to debuff will be largely laughed at since he will regain it in about 3 milliseconds.
2) Never...EVER do an AOE if they have tie fighter out. Unless using Vader, do not even LOOK at Tie Fighter for fear of inviting the empire swarm to your picnic ahead of schedule.
3) Try to quickly snipe a squishier ship at your own peril, because #1.
Reducing the starting lineup from 5 to 3 does absolutely nothing to eliminate this Groundhog Day scenario. If anything, I’m left worrying about how I will eliminate Biggs with two less guns.
Unlike PvP, fleet has no system of checks and balances. There are no groups that ignore taunts to wreck a Biggs team. There is no subset of pilots with a “sharpshooter” tag that will hit TIE every time. The available ship offerings are embarrassingly small and offer no potential for a player to truly customize a squad to his or her tastes.
Like I said, I’m non-meta. My only sliver of optimism in this release is that my trio of fully-developed Geonosians will now become relevant.
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