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4 years ago
"artusa;c-2279300" wrote:"XKurareX;c-2279139" wrote:
The real fix would be the use of factions
> Zombie to actually require a Nightsister as leader to revive
> Armorer to only give Beskar Armor to Mandalorians (that buff is absolutely unbalanced and will in future anyways do more problems than anything else)
> Wat Tambor to have full tech strength only with Separatists (or remove them on his death)
That would truly break the game in half. You my friend have very bad ideas. You scare me.
Beskar Armor:
1 Stack: +50% Defense and +15% Max Health
2 Stacks: Recover 30% Protection at the end of turn
3 Stacks: +100% Counter chance and can't be critically hit
Wat Tambor:
Chiewab Medpac: Recover 5% Health and Protection at the start of every character's turn, and 5% bonus Protection if this character is a Separatist
Baktoid Shield Generator: At the start of turn, recover 30% Protection and dispel own debuffs; Tanks Taunt while they have Protection
BlasTech Weapon Mod: Gain 15% Turn Meter at the start of each enemy's turn; Attacks ignore defense and enemies defeated by this character can't be revived
Those break the game together with HP pools of GLs
Thats why they nerf Ignore defense from GAS/JKL + remove thrawn fracture for GLs
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