8 years ago
Problems with Zhasma
So I dropped down to 13th overnight in my shard and saw this nice Zhasma team at 12th (No one but Phasma zeta'd currently). This was kinda interesting to see as the only guy on my shard that has a Zhasma and Zylo usually runs Rex lead to combat all the Zauls (like me) that are constantly in the top 1/5/10. After playing the team (and recording it to see what happened) I realized there are still a couple of problems with Zhasma. Sure they start with Advantage, and can't be critically hit while they have Advantage, but that doesn't help them all that much. Kylo, Phasma and FOST are all pretty tanky, and those crits aren't taking them out immediately anyways, FOTP and FOO are the two squishy characters in the FOO team, and even with advantage, they're still squishy. The largest problem with the FOO squad is their lack of an efficient start. They're like a huge motor that once you start up the wheels keep turning, but it requires a pretty good spark to start a motor like that. If FOO isn't the fastest character on the battle field (or at least isn't the fastest control character on the battlefield) the FOO team is pretty much doomed to fail. Without FOO they can't spark the motor and become very vulnerable to ability blocks (or in this case cooldown increases) and many other control mechanics. This match was very easy for me (despite EP getting 0 stuns off from the first AOE) because the FOO team had no control over what was happening. I really like the FO synergy, but they need a tiny oomf to get them to where they would be able to compete regularly in arena. While I think that having all of the FO squad Zeta'd would be nice, I don't think that's what they truly need, sure FOST's Zeta probably would've helped them a bit in this match, but I think FOO needs a unique ability to bring the FO team together. I think this would be perfect for them:
Systematic Reinforcements: FOO gains +4 speed for each First Order ally that currently has Advantage, and has a 50% chance to remove 15% TM from an enemy when he damages them out of turn.
That would bring FOO's base speed up to 165 at the start of a match with Zhasma, and also give him periodic speed boosts depending on how many allies have Advantage at the time. Advantage doesn't last too long as characters usually use it up when they attack, but it would be very useful to them. It also gives him a little more TM manipulation when being called to assist, which would mostly only benefit him in a full FO squad. I don't think it would make him too OP at all, but give him some nice balance for the squad of FO. (Also if you don't want to give this generic character a unique, may as well rename him General Hux because it looks just like him lol).
Anyways, heres the video, feel free to comment on what you think the FO squad might need, how the teams are arranged, what the video is like, etc.
https://youtu.be/cGQQd0z895o
Systematic Reinforcements: FOO gains +4 speed for each First Order ally that currently has Advantage, and has a 50% chance to remove 15% TM from an enemy when he damages them out of turn.
That would bring FOO's base speed up to 165 at the start of a match with Zhasma, and also give him periodic speed boosts depending on how many allies have Advantage at the time. Advantage doesn't last too long as characters usually use it up when they attack, but it would be very useful to them. It also gives him a little more TM manipulation when being called to assist, which would mostly only benefit him in a full FO squad. I don't think it would make him too OP at all, but give him some nice balance for the squad of FO. (Also if you don't want to give this generic character a unique, may as well rename him General Hux because it looks just like him lol).
Anyways, heres the video, feel free to comment on what you think the FO squad might need, how the teams are arranged, what the video is like, etc.
https://youtu.be/cGQQd0z895o