"Xitarus;c-2444380" wrote:
So let me get this straight…you think that adding a GL to an area that has never had one before is cool?
GC are already an annoying waste of time…stepping up the difficulty is not the answer.
It took me about 10 minutes to get the T8 crate. If you really thing GCs are a waste of time then why do them at all?
If it was unbeatable, or the omi mats were completely out of reach, then I would be pretty annoyed. A lot of these GCs are tricky or tough - I spent a lot more time and effort on the last one than this one so far. JML is a GL - so what? It's not like every team that's come before this one hasn't had speed, health, and offense stats through the roof with ridiculous modifiers.
I think a lot of people see a GL and just see an impossible challenge. Stop thinking of GLs that way. They're just another character to learn how to beat - same as any of the other characters that have shown up in Galactic Challenges.
If it's a matter of roster depth that's holding you back - there's nothing that's going to fix that other than expanding your roster. As it gets bigger you'll have more tools at your disposal. That's how everything in the game works though. This game can be really frustrating even when you have a strong roster. At least this GC wasn't an RNG fest like so many of them are.