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Knewonce
2 years agoNew Traveler
I do think more of the Aurodium gear has value to low level players than Chromium scavenge mats, but being able to quickly get as many of the Mk3 Holos as you need to turn into Heatsinks is a big improvement for players of all levels in this new system.
"Notthatguyfrombefore;c-2423610" wrote:"MaruMaru;c-2423609" wrote:"Dawnsinger;c-2423607" wrote:
The low rewards are significantly more common than the high rewards. The average is much closer to that end, around 70 pieces of gear for Rancor raid.
Many of the gear pieces are not needed by most characters and are salvaged for Chromium’s, which are a very nominal value since just getting the Mk7 Blastech Weapon piece is so much more efficient than any other piece, and makes Chromuim the easiest piece to get be a significant margin. Counting them the same as a Carbanti is leading you to overvalue the gear drops you’ve already oversampled."DeusArt;c-2423605" wrote:"Dawnsinger;c-2423603" wrote:
Mostly you’re over sampling low frequency high value outcomes. You’re also including value from pieces that don’t actually have any value, or have very nominal value.
Could you provide example of gear that didn't have any value?
I've provided range not only top rewards but low rewards as well. Rancor run reward range is 1895-5239 MK1. If we fix it by ticket cost (Pitt/55)*90 it will be 3101-8573 MK1.
AVG 1 run - 3567 MK1. Avg 90 tickets - 5837 MK1. What number seems you unreal?
Yeah, chromium and aurodium front is covered by trivial gear. I'm sceptic of anyone who has a bottleneck problem on these 2 currencies.
Plus if you’re farming kyro nodes then this is covered as a by-product of that.
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