Forum Discussion
2 years ago
Unfortunately CG have a track record for going missing when the community has an opinion they don't like. Their a bit cowardly in that department.
Sadly they knew they were giving us a bad deal which is why they have never really talked about rewards in the lead up to the release. It's a shame because the raid is the fresh new content we need, sadly most of us will have to stick with the stale old content and still earn worse rewards then before.
The reality is I imagine that money talks, datacrons are widly hated, not really used beyond the top tier but clearly working as intended money wise. Conquest grind a similar story but the more they wrap it in a nice new bow, stay quiet and ride the storm - clearly it hits the intended market. Which I accept, it probably reflects the life stage of the game.
Plenty of stats around regarding rewards, so I won't repeat. The loss of areos is huge, players posting their nice large stack, probably did the same when relic scavenger came out, bet you don't have a lot of spare gear now!
Imagine when R10 is released and you need 60 areos, that's so unobtainable for so many players. Guilds will also break up and be impacted by this, stronger players will have to leave. This will effect TW and TB and the rewards for everyone in the middle.
We also now have 16 different shard currencies (including credits and fleet credits). More characters released recently then I can remember, which only widens the gap, players need to feel like they can catch up, this was basically the point they made with the (now ruined) gear changes.
Think how long players farming young han solo or gamorian guard will have to spend saving the scraps of the guild curreny. The fact they added 3 new tokens rathen than just merge guild currency with the bottom blurred icon, shows you just how calculated and aware they are. Shameless behaviour
Sadly they knew they were giving us a bad deal which is why they have never really talked about rewards in the lead up to the release. It's a shame because the raid is the fresh new content we need, sadly most of us will have to stick with the stale old content and still earn worse rewards then before.
The reality is I imagine that money talks, datacrons are widly hated, not really used beyond the top tier but clearly working as intended money wise. Conquest grind a similar story but the more they wrap it in a nice new bow, stay quiet and ride the storm - clearly it hits the intended market. Which I accept, it probably reflects the life stage of the game.
Plenty of stats around regarding rewards, so I won't repeat. The loss of areos is huge, players posting their nice large stack, probably did the same when relic scavenger came out, bet you don't have a lot of spare gear now!
Imagine when R10 is released and you need 60 areos, that's so unobtainable for so many players. Guilds will also break up and be impacted by this, stronger players will have to leave. This will effect TW and TB and the rewards for everyone in the middle.
We also now have 16 different shard currencies (including credits and fleet credits). More characters released recently then I can remember, which only widens the gap, players need to feel like they can catch up, this was basically the point they made with the (now ruined) gear changes.
Think how long players farming young han solo or gamorian guard will have to spend saving the scraps of the guild curreny. The fact they added 3 new tokens rathen than just merge guild currency with the bottom blurred icon, shows you just how calculated and aware they are. Shameless behaviour
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