Forum Discussion
Thysk1
9 years agoNew Spectator
I wish we had more information about the logistics of the guilds and raids. For all previous content, logistics was generally not important since everything was single player and isolated. Maybe this doesn't *require* planning, but many people will want to plan and organize.
For guilds:
1) How much does it cost to make a guild?
2) How small can a guild be and still function? How big does it have to be to "progress" at a proper pace? I assume it won't require 50 people to "move" at max speed (I don't know what that means, hence the quotes. But I mean be able to summon the raid basically "on cooldown," whether that is once a week, once a day, 4 times a day, I don't know the context). In other words, can a three person guild get rewards as well as a 40 person guild if all 3 are active daily? How about 10?
3) Does everyone work on advancing guild-wide quests or does each member have their own version of that quest and completion adds to the guild's generic progress (via awarding guild funds directly or some other method)?
4) In larger guilds is it actually going to be a situation where the raid has to be summoned multiple times to let everyone have a chance to participate? (This could possibly address the scaling from guild question 2.)
For raids:
1) How many people participate in a raid at one time? 1? 3? everyone online? It sounded almost like you DON'T get 3 people together and fight the encounters. It sounded more like everyone *individually* works on it somehow. It didn't make a lot of sense to me that way but that might be because I've never encountered something that works like that.
2) How many characters does each player control / bring into the encounter?
3) How do we actually participate? It sounds like (maybe) when a raid is summoned one "instance" of the current stage exists for the guild. Everyone joins in on the attack and people see relevant health of the mobs in the current stage, but do attacks and get attacked in their own "shard" of that encounter. Probably if your character takes damage or is killed, it remembers similar to Galactic War. When that stage is done, the guild collectively moves on to the next stage and does the same thing in this new stage. If it works like this, and there are no participation limits, larger guilds would be absolutely required, unless it scales.
4) How often can you summon the raid? My gut says something like once a day. Although, maybe, as theorized above, you can summon multiple times (restricted by guild funds only) but only participate once a day or something.
I'm sure there's things I'm not thinking of that could be clarified. But I haven't seen this yet, so I may not know what to ask.
For guilds:
1) How much does it cost to make a guild?
2) How small can a guild be and still function? How big does it have to be to "progress" at a proper pace? I assume it won't require 50 people to "move" at max speed (I don't know what that means, hence the quotes. But I mean be able to summon the raid basically "on cooldown," whether that is once a week, once a day, 4 times a day, I don't know the context). In other words, can a three person guild get rewards as well as a 40 person guild if all 3 are active daily? How about 10?
3) Does everyone work on advancing guild-wide quests or does each member have their own version of that quest and completion adds to the guild's generic progress (via awarding guild funds directly or some other method)?
4) In larger guilds is it actually going to be a situation where the raid has to be summoned multiple times to let everyone have a chance to participate? (This could possibly address the scaling from guild question 2.)
For raids:
1) How many people participate in a raid at one time? 1? 3? everyone online? It sounded almost like you DON'T get 3 people together and fight the encounters. It sounded more like everyone *individually* works on it somehow. It didn't make a lot of sense to me that way but that might be because I've never encountered something that works like that.
2) How many characters does each player control / bring into the encounter?
3) How do we actually participate? It sounds like (maybe) when a raid is summoned one "instance" of the current stage exists for the guild. Everyone joins in on the attack and people see relevant health of the mobs in the current stage, but do attacks and get attacked in their own "shard" of that encounter. Probably if your character takes damage or is killed, it remembers similar to Galactic War. When that stage is done, the guild collectively moves on to the next stage and does the same thing in this new stage. If it works like this, and there are no participation limits, larger guilds would be absolutely required, unless it scales.
4) How often can you summon the raid? My gut says something like once a day. Although, maybe, as theorized above, you can summon multiple times (restricted by guild funds only) but only participate once a day or something.
I'm sure there's things I'm not thinking of that could be clarified. But I haven't seen this yet, so I may not know what to ask.
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