Forum Discussion
9 years ago
"DarthGozu;321547" wrote:
Guild system with play time constraints, time/level/ contribution requirements on players, power to control raids availability in the hand of 1 person, inherent elitism, guild chat, and exclusive content only available to those who want to play in a guild and go through all the aspects listed before... Is it really compatible with mobile gaming?
Beside this is there no other priorities like fixing the game foundations before building more issues above something already unstable? addressing the player's frustration about character bugs? health + protection current tanks inflation? supremacy of the dodge leadership and narrowed competitive squad composition? viability of the synergy groups vs team of BIS characters with nothing in common? pre craf current situation? etc.. all these issues that have populated the megathreads.
This part of the EP post made me smile:
" Making the fully random drop rate experience more predictable, an oxymoron that’s harder than it seems"
It's not hard, you just have to pay a real software engineer and not a graduate that copy pasted a Mersenne Twister code from the web :D. Don't forget to apply this fix to the passive procs as well, this is most likely the same crappy code that is being the dodge streaks players have experimented since Dooku leadership theoretical fix.
Well said, hope it gets answered.
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