7 years ago
Rancor ranking!
How about a fix in the ranking system where only players who deal max damage in the Rancor Raid (10,304,366 dmg) can share the 1st place and all other players with damage below the maximum are ranked normally.
TheChode: With the upcoming changes to raid rewards is there any possibility of fixing the ties?
We made a change about a year ago where ties in the raid are resolved by randomizing the rank received for all tied players. We still believe in this solution and have no current plans to change it.
We have explored a number of different solutions but they were all exploitable and/or encouraged behavior that doesn't work for everybody or all playstyles.
"Kyno;c-1517211" wrote:TheChode: With the upcoming changes to raid rewards is there any possibility of fixing the ties?
We made a change about a year ago where ties in the raid are resolved by randomizing the rank received for all tied players. We still believe in this solution and have no current plans to change it.
We have explored a number of different solutions but they were all exploitable and/or encouraged behavior that doesn't work for everybody or all playstyles.
Hopefully we can keep pushing towards something like what you suggest but this is the answer.
"dimi4a;c-1517212" wrote:"Kyno;c-1517211" wrote:TheChode: With the upcoming changes to raid rewards is there any possibility of fixing the ties?
We made a change about a year ago where ties in the raid are resolved by randomizing the rank received for all tied players. We still believe in this solution and have no current plans to change it.
We have explored a number of different solutions but they were all exploitable and/or encouraged behavior that doesn't work for everybody or all playstyles.
Hopefully we can keep pushing towards something like what you suggest but this is the answer.
My idea is for fixing only the max damage ties so they can all share the 1st place. The rest can be ranked normally.
"Nikoms565;c-1517248" wrote:"dimi4a;c-1517212" wrote:"Kyno;c-1517211" wrote:TheChode: With the upcoming changes to raid rewards is there any possibility of fixing the ties?
We made a change about a year ago where ties in the raid are resolved by randomizing the rank received for all tied players. We still believe in this solution and have no current plans to change it.
We have explored a number of different solutions but they were all exploitable and/or encouraged behavior that doesn't work for everybody or all playstyles.
Hopefully we can keep pushing towards something like what you suggest but this is the answer.
My idea is for fixing only the max damage ties so they can all share the 1st place. The rest can be ranked normally.
So the 0 gets ranked randomly, but the solos all get 1st?
First off, it's likely that raid rewards are structured as a "gate" to allow a certain amount of resources per guild on a specific timeline. Handing out 1st place rewards to 25+ members of a guild at a time would likely upset that balance.
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