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- ha ! a referendum, those always seem to have the desired effect ! xD
- Yes start another poll. Add on top of the 20 that are already out there.
"Vice_torn;c-1558334" wrote:
If your a VET ftp player your not happy. I spent a while farming certain ships which I used in the arena now everything got turned upside down... They stealth Nerf-ed popular ships, and buffed unpopular ones.
I hope that swgoh.gg keeps old ship descriptions somewhere, so players can compare.
I'm one of them! These kind of updates that mess up the whole gameplay and hit your progress are not welcome!"dimi4a;c-1558337" wrote:
"Vice_torn;c-1558334" wrote:
If your a VET ftp player your not happy. I spent a while farming certain ships which I used in the arena now everything got turned upside down... They stealth Nerf-ed popular ships, and buffed unpopular ones.
I hope that swgoh.gg keeps old ship descriptions somewhere, so players can compare.
I'm one of them! These kind of updates that mess up the whole gameplay and hit your progress are not welcome!
I disagree (and keep in mind i have TIE Reaper at 7). As a Vet (First Half of 2016) FTP Player i m actually pretty happy with this update.- As someone in the UK, don't leave a referendum to the general public, they'll only mess it up spectacularly
I'm still undecided on ships 2.0. I like having to plan a bit more, and I've had more frequent wins, but I also liked the old system. "Vice_torn;c-1558334" wrote:
If your a VET ftp player your not happy. I spent a while farming certain ships which I used in the arena now everything got turned upside down... They stealth Nerf-ed popular ships, and buffed unpopular ones.
Hi, I'm a veteran player who spent $40 when ships came out to unlock Boba Fett's ship on the second day (they launched too late at night to want to do it the day the first day) and has spent maybe $20 on the game in total over the 18 months since ships came out. So I'm not Gold Star Free To Play, but I'm at least silver.
Anyway, my point is that I have every ship at 7*, except TIE Reaper (6*) and Command Shuttle (4*). I'm tempted to say that all my pilots are 7*, but there's probably a few I'm forgetting who aren't (EDIT: Gauntlet Starfighter, that's one. Those pilots aren't really worked on yet). They've all got at least g8, which isn't great, but gets the job done.
The lesson of ships 2.0 is the same as the lesson for every event that's come out prior to ships 2.0: Stop tunnel visioning on some mythical mono-meta that will never change. New things always come out, old things always get re-evaluated, changes always happen. When they do, if you were hyper-focusing on The Meta, you will fall flat on your face.
Invest broadly, build a solid foundation."CaptainRex;c-1559000" wrote:
I'm very happy! No more battles being 100% decided by Target Lock/Dodge RNG.
Honestly - how so? If anything, this new system seems even more reliant on it, with Tie granting 50% cap TM on dodge, and only 3 starting ships meaning you REALLY want those opening salvos going to Biggs."CaptainRex;c-1559000" wrote:
I'm very happy! No more battles being 100% decided by Target Lock/Dodge RNG.
Now that we have a 3 ship starting lineup Target Lock/Dodge RNG is even more critical!- I am more than happy with the update, more diversity more challenge
- Not happy at all, not even close.
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