Forum Discussion
6 years ago
Hold the front page for a minute...
For the sake of making a point I will start with a hypothetical example...
Say you are facing a Traya squad in Grand Arena, and the counters are, say, Jedi Revan or Bastila squads. The Traya team have their relics upgraded, as do you. But the relic upgrades on your tank are worthless, since the Traya squad does Special Damage, and there are no Jedi or Old Republic 'Tactics Tanks'. So they will chew through your tank in no time at all. The Traya team are doing more Special Damage than ever, and you can't do anything to counter that because your faction doesn't have a 'Tactics Tank'. (remember this is a hypothetical example used to make a point ... I am well aware that Sith have no 'Tactics Tank' either)
My prediction is that squads that are almost unbeatable except for a select number of counters could become completely unbeatable, if the counter squad doesn't have the necessary 'primary stat'. Which is to say, barely any real thought has gone into this system at all.
Edit:
It's actually worse than that ^. First, they lied to us. There are not 12 archetypes to begin with. For example, there are no tactics tanks or agility tanks.
Moreover, agility attackers and strength attackers are basically the same: they deal physical damage, and are thus both countered by Strength Tanks, whose armour increases with relic power.
But tactics attackers deal special damage, and they have no tank counter (a 'tactics tank'). Their Tactics Attack Mastery will make them more and more powerful relative to everyone else as everyone's relic power increases. For example, say that Strength or Agility Attack Mastery increases Physical Damage by 10% per level of relic power, that Special Damage increases by 10% per level of relic power on Tactics Attackers, and Armour on Strength tanks increases such that they mitigate 10% more physical damage per level of relic power. For each level of increase of relic power, the tank and the physical damage toons cancel each other out, which is fine. But for each level of relic power, the Resistance of Strength Tanks will increase by a much smaller amount than the special damage of Tactics Attackers, making Special Damage (tactics attackers) more powerful than any other attacker.
Balance? NOPE. Lies? Surprise!
For the sake of making a point I will start with a hypothetical example...
Say you are facing a Traya squad in Grand Arena, and the counters are, say, Jedi Revan or Bastila squads. The Traya team have their relics upgraded, as do you. But the relic upgrades on your tank are worthless, since the Traya squad does Special Damage, and there are no Jedi or Old Republic 'Tactics Tanks'. So they will chew through your tank in no time at all. The Traya team are doing more Special Damage than ever, and you can't do anything to counter that because your faction doesn't have a 'Tactics Tank'. (remember this is a hypothetical example used to make a point ... I am well aware that Sith have no 'Tactics Tank' either)
My prediction is that squads that are almost unbeatable except for a select number of counters could become completely unbeatable, if the counter squad doesn't have the necessary 'primary stat'. Which is to say, barely any real thought has gone into this system at all.
Edit:
It's actually worse than that ^. First, they lied to us. There are not 12 archetypes to begin with. For example, there are no tactics tanks or agility tanks.
Moreover, agility attackers and strength attackers are basically the same: they deal physical damage, and are thus both countered by Strength Tanks, whose armour increases with relic power.
But tactics attackers deal special damage, and they have no tank counter (a 'tactics tank'). Their Tactics Attack Mastery will make them more and more powerful relative to everyone else as everyone's relic power increases. For example, say that Strength or Agility Attack Mastery increases Physical Damage by 10% per level of relic power, that Special Damage increases by 10% per level of relic power on Tactics Attackers, and Armour on Strength tanks increases such that they mitigate 10% more physical damage per level of relic power. For each level of increase of relic power, the tank and the physical damage toons cancel each other out, which is fine. But for each level of relic power, the Resistance of Strength Tanks will increase by a much smaller amount than the special damage of Tactics Attackers, making Special Damage (tactics attackers) more powerful than any other attacker.
Balance? NOPE. Lies? Surprise!
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