Forum Discussion
6 years ago
"BaldingHead90;c-1950739" wrote:
Swgoh gearing process is like a race, those who pay the most money reach the end first but then they must sit at the end line and wait for the f2p to catch up. Once you hear a character to g12+5 now you can't go further, then everyone gets 12+5 so you're stuck on the same level. Then g13 come and they push the throttle and get the pieces, but then they need to sit there and have nothing more to do until the f2p get the pieces too.
But this relic thing is basically a way for the whales to pull ahead and just keep going, the race has no end so they will only pull further and further ahead until f2p are out of sight.
Mark my words, the game has never seen ANYTHING as p2w as this relic system, f2p will never catch up even on a single squad for arena, this is officially the death of f2p in arena. Not only that, bit relics are so fine-tuned that they will show the difference between spending levels, if you're a dolphin you'll only get so far, a whale will push a bit further, the kraken will go even further than that, basically a system where people can flex their wallets, it's a competition system for whales to see who can spend the most and of course the only one who wins is the devs.
We haven’t seen the relic system either. The history of the game is against you. Every new thing was supposed to drive f2p and longer tenured players away. They haven’t.
There is this insane feeling of the game collapsing right away. Idk if it’s because we all play so much and if the game is dead we have no excuse to play anymore. It’s nuts. Swgoh is really good at retaining players. And I have no data on new players. But judging by top hats comments about trying to make it easier for new players I’m sure they would like more.
I want to see the conversion of gear to scrap. Then we can complain or rejoice.
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