6 years ago
Relic Mastery
So part of relics is to give forgotten characters a chance to catch up without having to rework that characters whole kit.
That being said characters like Dreven get critical damage increase, Malak get armor and protection increase.
Won't this just make them even more difficult to kill? Won't they be able to kill other toons twice as fast now?
Does anyone really want Jolee to gain more health and crit avoidance? Or Daka to gain more health on top of g13?
If this is supposed to balance out other characters how does this intend to work? Characters like Leia, STHan, Royal guard, etc will need a mastery increase of like 120% to keep up with toons like JKR, and be competitive against teams like bounty hunters.
I'm not saying every toon will be equal but it seems like just the same squads just get stronger and even more annoying.
If anyone has a different take please explain your reasoning because at this point I don't want to g13 a character if their relic upgrades end up being suboptimal.
That being said characters like Dreven get critical damage increase, Malak get armor and protection increase.
Won't this just make them even more difficult to kill? Won't they be able to kill other toons twice as fast now?
Does anyone really want Jolee to gain more health and crit avoidance? Or Daka to gain more health on top of g13?
If this is supposed to balance out other characters how does this intend to work? Characters like Leia, STHan, Royal guard, etc will need a mastery increase of like 120% to keep up with toons like JKR, and be competitive against teams like bounty hunters.
I'm not saying every toon will be equal but it seems like just the same squads just get stronger and even more annoying.
If anyone has a different take please explain your reasoning because at this point I don't want to g13 a character if their relic upgrades end up being suboptimal.