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ac2fc96b3dedf72f's avatar
ac2fc96b3dedf72f
New Spectator
2 years ago

Returning Players Should just auto-quit

I had been gone for four years. I paid a lot of money into the game when I first played--too much probably which I own and take responsibility for.

I came back to see what the game is like, and enjoy it in a different way, however, in my opinion, the game is more hostile to returning players than to any other sort of player--which makes zero sense to me. If CG/EA want account buying to remain against EULA, and not the de facto best way to enter into their game, they really should look at the returning player experience very closely.

Here is a list of absurd challenges that has me thinking quit immediately:

--GAC. Returning from a pre-GL period of the game, makes GAC literally hopeless. GLs are a year away, maybe more for an f2p or dolphin type. Having an old roster puts you at a high enough GP level where you will face GL characters every single match. Broken, not fun, time to quit.

--Fleet Arena. Zero crystal income possible. Sure, sure, i get it, you should not be allowed to climb right back to the top. Fine, fine, allow returning players to join a new fleet arena or something. Why stick around if I can't make any crystals daily? Broken, not fun, time to quit

--No way to get to Relic 8. With an older roster, no guilds doing any endgame content want you at all. Without the ability to get to Relic 8 and 9 for GL or top fleets, this is a multi-year grind to rejoin the game. (Even more broken when it comes to Conquest and the bonkers buffs the teams have. You really need Relic 8 and 9 here) Broken, not fun, time to quit

--While away, many new characters were released--duh, of course. However, the way the relic system is setup, it's a choice for players to farm EITHER, gear to relic, OR, shards for characters. For a returning player, this is a terrible choice to force upon them. For players who have persisted, it's a fine/great choice. Returning player, Broken, not fun, time to quit.

--Access to the g12+ pieces is been nerfed into the ground so hard it's insane (I used to get so much out of Sith Raid in the old days it was insane.. Again, see above, can't get into guild doing Krayt, so you have no access to the t3 tokens, AND, you need to use some of those tokens for shards. Again, I see how this system works well for the persisting players, but for returning players: Broken, not fun, time to quit.

--Kyrotech--Similar to the choice/no-choice above for other items. If you've been with the game for ages, the choice to Relic a character vs. gear up a new toon at g9 using Kyro is a meaningful choice, for a returning player, it's misery on top of misery. The overall access to kyro is so low it's broken stupid. Perhaps this is better if you have the T3 currency, or, you know, can actually get currency from GAC (see above, GAC is busted as crap for returning players), so again, Broken, not fun, time to quit.

I don't know if CG/EA really care about returning players at all, but the Hyrperspeed Bundle really only seems good for new players, and those recent light speed bundles were ok for returning players, I got a few relic toons out of those, but Raddus and Finalizer? pfft, months, AND, they will help me not at all in my fleet shard from years ago which all have Leviathan and Profundity.

The current model looks like: Old players? Cool, we love you guys, game is designed for you mostly. New Players? Eh, sure, here are some catchup mechanisms. Returning players? just delete and go away.

Sad really. Still enjoy the game overall, but the systems are still punishing and the on-ramps aren't there.

23 Replies



  • "Author;c-2445451" wrote:
    Having the ability to have a new fleet shard is not the same as saying I want all your meta fleets without doing the work.


    True. It is however the same as saying that you should be rewarded for not playing the game by being given an unearned advantage over people who kept playing but were kept out of the top places by a payout racket or even just a highly competitive shard.
  • You constantly go back to "you're asking for free." I'm asking for a shot.


    You're not really asking for anything. that's the problem.

    You're saying you want a shot but want other people to figure out what would make you happy. (And passing on inaccurate information as you do it, like saying you get "no" crystals for energy refreshes when in fact you get a couple hundred per day.) I actually took the time to spell out what you get, which is something you've failed to do. We know what you don't like, but we haven't heard a single reason why you would want to come back. Everything we hear is that the game is terrible. That's not productive. There are literally billions of people that have no fun playing the game and mostly what they do is ... they don't play the game.

    You're unhappy but you seem to want someone else to make the game fun for you so that you can be happy. But we're not you. We don't have any idea what makes you tick, much less what makes you joyful.

    So tell us. What WOULD make the game fun for you? Make a productive contribution to the conversation. "I am unhappy" is enough to identify the fact that there is a problem but it doesn't quantify it and it doesn't fix it.

    Do you have anything else? Any quantitative data? Any positive ideas?
  • Or, y'know, **find the fun**, because there's no way that CG is going to random change things in the game to see if any of them makes a single forum poster happy. And sure, quitting is one answer to that conundrum if you're not having fun.

    But making your own fun is also a possibility. The closest I ever came to quitting wasn't a rage-quit scenario (though gods, I had one of those over the stupid Aphra event), but it was a long period of frustration where I didn't think I was getting anywhere in the game. Part of that was tied to my guild, part was tied to other factors, but the thing that brought out my love for the game again was ... 50 Shards of KAM. I mean, wow, that was such a well-designed mission. You could ride the edge of death all the way to victory if you lost Shaak or Rex early, or you could be pommeled into submission with badly-timed burns and lose when you thought you were going to win. You never quite knew what was going to happen, but there were very few of those missions where you looked back on it and thought, "Nope, nothing I could do."

    So I learned the mission inside and out and ended up helping people on the 50 Shards server and created real, lasting friendships there. Just yesterday I used discord to bake bread together with one of the folks I met through 50 Shards. We had a good time and both ended up with great focaccia (if a little saltier than ideal -- we'll fix that next time) and I think and hope we'll do it again, and that's all because of SWGOH.

    I didn't start this game thinking I would end up literally sharing bread with the people I met. I didn't think I would "meet" anyone at all. But ultimately this is a game where you get out of it what you put in, and my relationships with my fantastic guild leader, with ex guild mates, current guild mates, folks who loyally trusted me month after month to help them with KAM so many times we got to know each other, the other streamers there, all those relationships have been far more than worth any frustration with the game's grind. Even the hateful Aphra event.

    I hope that Author finds a way to create their own fun -- or even better, comes up with a suggestion that makes the game more fun for everyone. Sure, quitting is an option, and a good option if you're really not having fun. But it is possible to have fun in a grindy game. Even if your only fun is hanging out on the forums pointing and laughing at the cheaters who make threads asking for their accounts to be reinstated because they only cheated a bit. I will stick to wishing a little more fun for everyone.

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