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DaPowerfulJedi
7 years agoNew Spectator
Here’s my kit for Revan, it’s a bit powerful and I think it would work especially well with Kenobi and GMY:
Revan: Light, Dark, Jedi, Sith, Old Republic, Attacker
Basic: Deal physical damage to target enemy, with a 50% chance to inflict each tenacity down and daze to target and another random enemy for 3 turns.
Special 1: Deal physical damage to all enemies and inflict buff immunity for 2 turns. If Revan has any status effects, grant all old republic allies foresight and defense up for 2 turns.(Cooldown 3)
Special 2: Dispel all debuffs from allies, and for each debuff removed this way, all allies recover 1% protection. Old republic allies also gain 1 heal over time for 2 turns.(Cooldown 3)
Leader: Whenever an ally receives a buff, recover 10% of their max health and gain 5% turn meter, both effects doubled for Jedi, Sith, and Old Republic allies. Zeta: Enemies cannot hit through foresight and allies gain critical hit immunity for 2 turns and gain 2% turn meter whenever an enemy or ally loses a buff.
Unique 1: Revan takes reduced damage from percent health damage effects and has a +75% chance to resist stun.
Unique 2: Revan gains +5% critical chance and damage whenever he scores a critical hit, or is critically hit (stacking). Revan has +5 speed for each ally and enemy with over 75% of their max health. Zeta: add +5% critical chance and damage. Jedi, Sith, and old republic allies gain 20% counter chance.
Revan: Light, Dark, Jedi, Sith, Old Republic, Attacker
Basic: Deal physical damage to target enemy, with a 50% chance to inflict each tenacity down and daze to target and another random enemy for 3 turns.
Special 1: Deal physical damage to all enemies and inflict buff immunity for 2 turns. If Revan has any status effects, grant all old republic allies foresight and defense up for 2 turns.(Cooldown 3)
Special 2: Dispel all debuffs from allies, and for each debuff removed this way, all allies recover 1% protection. Old republic allies also gain 1 heal over time for 2 turns.(Cooldown 3)
Leader: Whenever an ally receives a buff, recover 10% of their max health and gain 5% turn meter, both effects doubled for Jedi, Sith, and Old Republic allies. Zeta: Enemies cannot hit through foresight and allies gain critical hit immunity for 2 turns and gain 2% turn meter whenever an enemy or ally loses a buff.
Unique 1: Revan takes reduced damage from percent health damage effects and has a +75% chance to resist stun.
Unique 2: Revan gains +5% critical chance and damage whenever he scores a critical hit, or is critically hit (stacking). Revan has +5 speed for each ally and enemy with over 75% of their max health. Zeta: add +5% critical chance and damage. Jedi, Sith, and old republic allies gain 20% counter chance.
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