"sneeekypants;947797" wrote:
"Nikoms565;947744" wrote:
"sneeekypants;947718" wrote:
-RNG doesn't mean even odds
-At least some of the odds are dynamic
-Everything is subject to bugs, and there are A LOT in this game
Arrow, triangle and cross mods drop at a far lower rate than the fixed primary left side from challenges, just like whites drop far more than golds.
I agree with the above - except for the bolded. Source?
It's either:
A) observational based on insufficient data
B) assumptions based on standard practice on F2P platforms
C) factual based on things which would cause the post or thread to be deleted
Or combination of all or none.
A better question is why do you think it wouldn't be? It's a for profit, public SW company.
Two quick points:
In response to C - no thread has ever been deleted for simply providing factual information (aside from identities of cheaters). So if you have actual facts and data that support your claims, please post them.
In response to your question - again, Google "Occam's Razor" - in response to A & B above, feel free to also Google "Confirmation Bias".
As several people have already posted, the work, time, effort and complexity of developing some sort of dynamic RNG that would respond to your entire inventory and what the game thought you were attempting to farm, level, etc. is far too immersive for a development team that can't fix Teebo's stealth (no offense to them).
Secondly, they wouldn't have to go to all that trouble. Slot machines are random - and well monitored for their accuracy in RNG - and casinos are making money hand over fist. There's a reason Las Vegas builds multi-billion dollar casinos - and it aint because they're losing money - or not making it fast enough. There's no reason to manipulate the odds - they don't have to and it's far too much work.
Finally, be careful - I've heard that tin foil hats can get very sweaty.