8 years ago
RNG? I think not
I've been trying to get a Triangle Health Mod for the past 5 days, burning through all my energy plus two refreshes (said in another thread). ZERO. And since the 6am refresh this past Friday, there...
"Roken_Fett;947870" wrote:"Tharivol;947861" wrote:"Allenb60;947824" wrote:"AtlasMKx;947821" wrote:
It makes no sense that to get you to spend more money, they would remove the character that you are spending crystals on to get. Why are the forums all of the sudden infested with these tin foil hat theories that that game is suddenly out to **** over? I managed to unlock a 6 star Slave 1 because the shards keep on showing up, but to get a 5 star Umbaran took longer and it's more common. It's RNG, it's random, it's not out to get you.
It makes sense because refreshes cost crystals. I'm pretty sure he is just having bad luck though
I was in the same situation too, 5*'d Shoretrooper. It used to show up 50% of the time, rotating with Baze. But after a while it felt like 10% Shoretrooper to 90% Baze.
Same with gear drops or character shards. When you get very close to finishing up a Gear (48/50ish) or getting close to increasing a character's * Level, the drop chances feel a loooot less than the usual.
Of course it can be just "Selective Perception" or very well be a marketing tactic with a coding, to get people to spend crystals for Shipment Refreshes, or to buy more energy.. Since when you are 98/100 shards to 7* a character you are much more likely to refresh that energy than when you are only 1/100. (Same with Gear too, especially if that particular gear part will increase your gear level)
Well we will never know :)
Yeah, that's what I'm saying. It just seems fishy to me. And it's happened with other characters too. That's why I think it's coded in a way that makes it harder for you to complete a character or mod set.
But like you said, we'll never really know.
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