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spiffy4433's avatar
6 years ago

Role tags, why?

Currently role tags mean little to nothing in most areas of the game. There are a few exceptions: skills (GK lead, ezra, dooku riposte, etc.), parts of some game modes (Stand alone P3 STR).

However most other areas I'd struggle to tell you what role most characters have.

It made me think of what qualities I think of when I consider a specific role.
Tank: High HP/Protection/Defense
Immune to percentage health effects (KRU, kylo, Malak), Pretaunt (Shoreteooper, Sith trooper, baze), Auto-taunt (GK, K2), or undispellable/re-taunt (old ben, bossk).

Attacker: High damage, high speed, TM gain from skills, lower health. Counter chance (Nest/Wampa), TM gain on attack (GMY, Restance troooer), skills to disable (stun, daze)

Support: Low damage, mid range HP, utility skills, survivability comes from dodge, stealth, or skills.
C3P0, Hyoda, Jolee, Daka, Ewok Elder, thrawn.


What I would love to see is some standard skill, quality, or bonus that came with a tag. Maybe adding a bit more uniformity to tags could be a step to help balance out the imbalance of speed.
  • "Daishi;d-204984" wrote:

    What I would love to see is some standard skill, quality, or bonus that came with a tag. Maybe adding a bit more uniformity to tags could be a step to help balance out the imbalance of speed.


    Pass.....I wouldn't want generic skills/buffs/bonuses that apply to dozens and dozens of characters. Forget about the utter balancing nightmare by basically changing every kit in the game, unique kits are way better than just having 4-6 archetype roles with the same kits and just different skins slapped on them.

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