Forum Discussion
9 years ago
Jt
Instead of retribution savage needs to gain crit immunity for 2 turns to avoid going into stealth.
Also should be whenever maul gets a damaged; not crit.
That way I can still synergize GK into my team!
"3Cheers4Tyranny;854321" wrote:
Everytime Maul gets critically hit, Savage gains taunt and retribution for two turns and maul gains 50% evasion chance and health overtime for three turns. Darth Maul also has +35% speed if Savage is present.
Instead of retribution savage needs to gain crit immunity for 2 turns to avoid going into stealth.
Also should be whenever maul gets a damaged; not crit.
That way I can still synergize GK into my team!
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