Forum Discussion

firecrunch99's avatar
firecrunch99
New Rookie
5 months ago

Scavenging ideas:

Just to make the process more efficient and general ideas.

  • make a "convert all" button to scrap every resource instead of one item at a time
  • Make a "scrap max" button for each item so we dont have to long press and scroll across the quantity, useful if we dont want to use the convert all approach.
  • Let us scrap ship gear, there arent that many ships and the gear builds up unnecessarily

8 Replies

  • I don't think I'd ever use a convert all button. I'd imagine this is a likely source of "I just lost all my gear!" forum posts more than anything else.

    As you say, there is already a way to scrap max. Maybe it could be in the number button? 1,10,50,max? Sure, that could be there. Personally I always keep like 50 of anything, more for salvage pieces, so again, not a feature I'd likely use myself, but not against it. I don't think it would cause issues for some like a scrap all button might. 

    What ship gear? Upgrade droids? I'd rather never have to think about them again. Nothing wrong with having a massive pile of resources. People asked for a way to use gear, and we got the relic scrapping system. No need to add more items to the list of stuff to worry about running out of. 

  • Second the ‘ "I just lost all my gear!" forum posts’ from this one, especially for higher end gear.

    IMO a very minor qol issue compared to auto bronzium opening and adding simming to still-unsimmable regular events, in terms of time consumed.

    Personally I’d prefer to be able to scrap everything above “x” ie scrap all bronzium salvage above 100 pieces, so I never get caught short.

  • MasterSeedy's avatar
    MasterSeedy
    Rising Ace
    5 months ago

    Personally I always keep like 50 of anything, more for salvage pieces, so again, not a feature I'd likely use myself, but not against it.

    Right, but if you hit scrap max, then change the quantity to 50, then tap the pile of stuff to be converted, it takes back 50 and the rest is still right there. It's not... super convenient? What with the changing of the quantity and all that. But for people who Don't scrap often, it could certain get to the point where you have enough stuff to convert that it's more efficient. 

    Even better would be a "Scrap max" button that leave 50 if you hit it once, but if you have 50 or fewer of the item, it takes it all -- so setting the quantity to max and a quick single click or double click is all anyone needs. 

     

  • firecrunch99's avatar
    firecrunch99
    New Rookie
    5 months ago

    well, you aren't going to accidentally lose all your higher end gear because you would have to physically scroll to the electrium conductor and above, then press the convert all button, then confirm the gear you are losing. you are simply removing the need to long press each item, scroll to max quantity, and repeat for each piece of gear for that resource.

  • MasterSeedy's avatar
    MasterSeedy
    Rising Ace
    5 months ago

    No need to get hostile. 

    People are talking about the very real phenomenon of people accidentally spending a resource. This actually happens all the time -- it even happened to me once. 

    When it happens, it's not generally because someone is "dense". It's because every so often the game gets glitchy, more on some devices than others. If you repeatedly tap when it's not responding, usually those taps are not recorded, but when the game is glitchy, they can be. A stray touch on an empty corner of the game while the game is glitching can be remembered and applied to a button that pops up a moment later and there's no chance to stop it: the game thinks you confirmed when in fact you touched a black area of the screen while the graphics were lagging. 

    If you hang out on the forums very much, you'll find that these posts appear not too often, but with predictable regularity. Someone shows up and says that the game took all or too much of a resource and they want to know how to get it back. They feel upset, and that's completely normal to feel in that situation. 

    The people above are trying to create mechanisms that have a lower chance of being part of one of these accidents, while still reducing the mechanical and monotonous button pushing. Even if you don't think this is important, the programmers are aware of these kinds of complicated errors which can't be exclusively pinned on the interface (the user still has to touch the button) or the user (who touched the screen when the button was apparently operable but not visible). The UI coders are going to worry about this kind of thing anyway. If we can give them good ideas about how this can be reasonably implemented, then it has a better chance of being implemented. 

    In short, the people in this thread are trying to help you: be nice to them.  

  • Surgical_dan's avatar
    Surgical_dan
    New Scout
    5 months ago

    This. No evidence in the original post that you’d thought through all this. Feedback was to help improve the idea.

    Calling people dense just makes this place more toxic and isn’t necessary.

  • lordzhedd's avatar
    lordzhedd
    Seasoned Hotshot
    5 months ago

    I still need some clarity on what "ship gear" is - With all but a single ship in this game maxed out, I have yet to ever place a piece of gear on a ship. No one here knows what that is. Are you talking about ability materials? Training droids? Reinforcement materials? 

    I don't think anyone here thinks your idea is a bad idea, but maybe there's a better way to implement it that doesn't run the risk of someone accidentally scrapping their entire gear stash.

  • DarjeloSalas's avatar
    DarjeloSalas
    Seasoned Veteran
    5 months ago

    At the risk of an insult from the OP, I think the suggestion of a “scrap max” button for each gear piece would be useful, provided there was an option to leave a pre-determined amount unscrapped. I would never want to take any of these gear pieces to zero, because one time that I did so I couldn’t take some new marquee units past g5 because I had none of the low level gear available. I personally take the CCB items to 10, and would love the ability to do that in less time than it currently takes. 

    I don’t think “convert all”, for all gear pieces for an individual relic salvage item is something that would be useful, because each of the low level relic material has at least one scrappable gear piece that no player would want to use for this purpose. Certainly not all of it, anyway. 

    Circuit Boards have Mk3 carbanti and Mk3 stun cuffs as scrappable gear pieces; Bronzium wiring has Mk5 Stun Guns; Chromium Transistors have Mk8 Biotech Implants and once you go to Heatsinks and above there can’t be anyone playing the game who would wilfully scrap all of the gear pieces available for those.