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13 Replies
- mgkkain7 months agoRising Ace
I don't disagree that it isnt as bad as msf yet, msf raid teams are essentially useless in other areas of the game. Cg at least makes most, except for the old crap, useable elsewhere Opertunities to build up a good gac/ tw or tb team or all depending on the team and what lvl of investment you make into them.
The issue is it doesnt impacty everyone the same way, depending on where in the game you are in the game it's going to be easier or harder to work with mostly new teams.
In naboo even if you werent willing to spend the jedi team was worth building due to needing much less kyros and many of the characters in the team being Rote Operations needed at r7.
Maul Nute and sidious at r7 were all gl requirments so building them up worked doubly as roster progression and raid progresion.
No newer players are going to have nu or the pirate unlocked Heck many mid game players won't either.
- abc21271926017 months agoSeasoned Rookie
Because it isn’t more teams, it’s less. Nearly everyone went into Naboo with at least 1 Jedi team and the Seperatist/Sith team and could readily get the second Jedi team free to play. 2 slots on Amidala’s team could be filled by free-to-play available characters.
This raid, nearly every single character is brand new and there is no one team that we have been told we could use that is entirely free-to-play farmable. Bad Batch 2 is now farmable but they are the newest of the new in that regard and most didn’t farm them when CG said the intended event for them was canceled.
The Pirate characters are also late. So when the raid launches you do not have more characters available, you have less. Even if you are a whale.
The problem is that half the required units are all the newest toons - new BB, the DS clones, the two newest conquests and the newest legendary
- Whatelse737 months agoSeasoned Ace
More teams to attack in a raid is a better thing. If it's not required, so what?
- mgkkain7 months agoRising Ace
It was on the kit reveal which they posted off the forums. https://www.ea.com/games/starwars/galaxy-of-heroes/news/kit-reveal-sm-33
- DUNCAN19197 months agoSeasoned Ace
Those "weak" people keep the game f2p for everyone else.
Even then as a f2p end game player I'll inevitably get them quite comfortably a couple 2-3 months behind the whales. You're clearly at a lower level if you think these things require only spending to obtain quickly.
- Sweetllew39397 months agoNew Vanguard
Simple solution would be if people refused to buy the new pirates on release but the problem is this community is weak in the sense that the whales will do it regardless
- thatguy1817 months agoRising Vanguard
The cowards are hiding it in the SM33 kit reveal post, which they also "bravely" made a new post instead of the usual forum post to try and silence people.
- atialishoma7 months agoRising Vanguard
The way cg go about raids is just making the game feel more like a job than a game. If I had to stop playing for a few months, the raid would make it impossible to come back as I'd have nothing you need so couldn't get the rewards you need to play the game. They're seemingly trying to get us to just quit. At a time where alot of people are quitting it's just a really mad way to run the game. Why would you come back? Can't we go back to choosing the raid we want to play?
- AbC8356a51750337 months agoSeasoned Traveler
In fairness, this is nowhere near as bad as MSF. Yet.
At least CG don't expect you to remortgage your house 8 times to unlock one toon...
But breaking down the numbers - subject to change, of course, based on the final list of raid eligible toons when it drops - we have most of Vanguard already in the game, and a lot of them overlap with Battle for Naboo eligible toons. The only ones not in the game yet are the new marquees and Mace, and Jocasta depending on how much you played conquest. So a fair number of players will likely be able to field at least a subpar version of Vanguard, which may lead to cheese teams similar to the Luminara+Kit team in BfN.
Difficulty to build: high if you want the optimal team, low to medium if you want a quick and dirty team to toss at the raid.
DS Clones - fair enough, they're only barely going to be in the game by the time the raid launches. But the new marquee system has been pretty good for getting them built and farmed - one 5 card draw per clone has me sitting at 5/6 stars on each of them, strongly recommend saving up 6k crystals between each of them. Tarkin is free, and the new omi he gets isn't actually locking their raid viability behind it.
Difficulty to build: medium, depending on whether you drop crystals on them during their marquee events.
Fish Oil (New Bad Batch, they're full of Omega) - again, varies depending on whether you spent crystals during their marquee events, but by this point all of them except Crosshair are farmable, and he'll be farmable soon - I believe either this Tuesday or next Tuesday he should be moving to a node farm. Only one I don't have finished is Huntah, because my cantina energy goes to relics. Seriously glad CG only put one member of each new team on a cantina node, that energy is needed for signal data.
Difficulty to build: medium if you didn't spend crystals during their marquees, low if you did.
Pirates - okay yeah, I'm with you fully on this one. Pulling the wool over our eyes and the rug out from under our feet. Very appropriate for a pirate faction to swoop in at he last second and plunder the spoils. This one depends entirely on how many of the in-game pirates are eligible for the raid, and it's the toughest to determine the difficulty as a result.
Difficulty to build: high regardless, Smee's conquest feats are a return to the bad old days of super grindy BS, there's only 4 in game currently including Smee, and the faction won't even be released fully by the time the raid launches.
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