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In fairness, this is nowhere near as bad as MSF. Yet.
At least CG don't expect you to remortgage your house 8 times to unlock one toon...
But breaking down the numbers - subject to change, of course, based on the final list of raid eligible toons when it drops - we have most of Vanguard already in the game, and a lot of them overlap with Battle for Naboo eligible toons. The only ones not in the game yet are the new marquees and Mace, and Jocasta depending on how much you played conquest. So a fair number of players will likely be able to field at least a subpar version of Vanguard, which may lead to cheese teams similar to the Luminara+Kit team in BfN.
Difficulty to build: high if you want the optimal team, low to medium if you want a quick and dirty team to toss at the raid.
DS Clones - fair enough, they're only barely going to be in the game by the time the raid launches. But the new marquee system has been pretty good for getting them built and farmed - one 5 card draw per clone has me sitting at 5/6 stars on each of them, strongly recommend saving up 6k crystals between each of them. Tarkin is free, and the new omi he gets isn't actually locking their raid viability behind it.
Difficulty to build: medium, depending on whether you drop crystals on them during their marquee events.
Fish Oil (New Bad Batch, they're full of Omega) - again, varies depending on whether you spent crystals during their marquee events, but by this point all of them except Crosshair are farmable, and he'll be farmable soon - I believe either this Tuesday or next Tuesday he should be moving to a node farm. Only one I don't have finished is Huntah, because my cantina energy goes to relics. Seriously glad CG only put one member of each new team on a cantina node, that energy is needed for signal data.
Difficulty to build: medium if you didn't spend crystals during their marquees, low if you did.
Pirates - okay yeah, I'm with you fully on this one. Pulling the wool over our eyes and the rug out from under our feet. Very appropriate for a pirate faction to swoop in at he last second and plunder the spoils. This one depends entirely on how many of the in-game pirates are eligible for the raid, and it's the toughest to determine the difficulty as a result.
Difficulty to build: high regardless, Smee's conquest feats are a return to the bad old days of super grindy BS, there's only 4 in game currently including Smee, and the faction won't even be released fully by the time the raid launches.
- mgkkain3 months agoSeasoned Adventurer
I don't disagree that it isnt as bad as msf yet, msf raid teams are essentially useless in other areas of the game. Cg at least makes most, except for the old crap, useable elsewhere Opertunities to build up a good gac/ tw or tb team or all depending on the team and what lvl of investment you make into them.
The issue is it doesnt impacty everyone the same way, depending on where in the game you are in the game it's going to be easier or harder to work with mostly new teams.
In naboo even if you werent willing to spend the jedi team was worth building due to needing much less kyros and many of the characters in the team being Rote Operations needed at r7.
Maul Nute and sidious at r7 were all gl requirments so building them up worked doubly as roster progression and raid progresion.
No newer players are going to have nu or the pirate unlocked Heck many mid game players won't either.
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