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7 years ago
"Wrotton;c-1580098" wrote:
But that would only leave the whales, krakens, dolphins, and other spenders, thus most of their money being made and if 10000 people who rarely spend quit the game, it doesnt hurt their sales.
There's a tipping point. I witnessed the same sort of thing in WoW a while back. Rampant cheating that got overlooked until huge swathes of the PVP community began quitting. Then they cracked down super hard.
I mean... no game wants to ban paying players. They probably look at all other alternatives first. But when a tipping point is reached, they're sorta forced to act.
In this game, the tipping point would be if huge droves of the occasional $9.99 marquee crowd left. There are probably a thousand of those types of players for every uber whale. And there's also the Brand to consider. Damage to a game's brand is hard to measure and leaves much longer lasting damage. No developer wants their game to be widely known as a haven of rampant cheaters/wintraders/exploiters/etc. If honest players get the impression they have to "cheat" to get ahead, they'll find another game.
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