6 years ago
Shard Economy Changes [MEGA]
"CG_SBCrumb;d-237876" wrote: Hi Holotable Heroes, Our 5th Anniversary is fast approaching and we have some exciting news for this month! Starting with the 5th year celebration, we will be increas...
"Shadowmaster4;c-2190464" wrote:
If you're working on lets say 16 toons (3 scoundrels for the event, 5 seps, 5 phoenix, and three more jedi with Kanan and Ezra), and you have a bunch of them starring up throughout this period, you can only seven star one of them every two weeks (assuming the cadence of Credit Heist remains constant). If you're saying Credit Heist is enough to alleviate that crunch entirely, you're ignoring that with accelerated farming of shards, people will be sitting on 7* capable toons for about 32 weeks at the beginning of the game. And that's just the beginner characters. Even if we account for them leveling up enough to access tier 2 of credit heist, they'd need more scoundrels and near perfect drops every time to remotely ease the credit crunch.
"Shadowmaster4;c-2190464" wrote:
From the rest of your post, it sounds like you can't speak for the average player anyway, especially any newb that can "use one google search" to find relevant teams. You got BB8 and EP and Thrawn, arguably some of the most useful legendaries in the game, without farming up their teams at all, having no support for them, and then mocking us because you have 154 mil credits? That alone will only level 85 and 7* about 19 characters for you, which is enough to form a resistance squad and an empire/sith squad to go with your legendaries, and more rebels to support uses for R2.
You only have those credits cuz you haven't used them wisely, someone chasing good teams who has made any "google searches" to support their farming would have actual teams involved, and even with the same credit hoard and income as you, they would experience a crunch as soon as they leveled the toons relevant to your roster.