"jrodfantastic;c-2190696" wrote:
What impact does this accelerated collection of character shard impact the credit economy for newer players? Credits are a struggle for players until they reach about 3mil GP. If newer players are star-leveling characters at twice the rate they were before, doesn’t create twice the strain on credits?
I don't see it having any impact at all personally. My account is 2.5 million GP and I've progressed faster than the fast majority of players because of the amount I've spent on the account. With the exception of 1 instance during a livestream because I needed the credits literally that instant, I haven't spent any resources, even arena currency, on credits. And I have a huge surplus. I buy mods from the mod shop 2-3x a week because I have the credits available.
If you have a long term credit crunch you are probably spending credits to level and star up characters that you can't gear yet anyways.
Part of me wonders if this is simply CG seeing a way to make more money from gear. If new players are getting these characters to 7 star quicker they are going to want to gear them quicker to keep up.
Bottom line is gear is almost always the bottle neck. It's the most expensive part of the game. And this update does nothing to change that. Giving new players quicker access to characters isnt all that helpful if they can't gear them up anyways.