Forum Discussion
7 years ago
"Pseudot;c-1549042" wrote:
Am I the only one noticing the disturbing 'elephant in the room' so-to-speak?
At the time that ships launched players were split into the shards. An 'algorithm' was applied to determine the placement of players. This algorithm resulted in an extremely large amount of 'whales' in one shard.
The obvious correlation is that a large part of the 'algorithm' used was spending history, or something similar. More than likely the desired result was to create an environment for the game's whales which would stimulate extra spending.
Am I off-base here, or isn't this exactly what is being reported?
The presence of a 'spending habit' variable being used in any algorithm has some serious implications.
Im fairly sure the algorithim may have been arena rank or gp rather than spending habits. Same effect really but without the nastiness of directly tracking cash spent
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