Forum Discussion
7 years ago
I was looking forward to this update but I think ships took a step back in terms of RNG and time commitment. Also there are bugs like enemy Thrawn getting ultimate after 2 turns that makes things so much worse and incredibly unfair. My ship battles took roughly a minute and 30 seconds prior to the update. They now take 2 to 4 minutes unless of course Thrawn uses ultimate right away and destroys me. How was something that simple not noticed in testing? Did no one battle against Thrawn and see that the ultimate was going off way before the cool down was done?
It's a great idea with all the reinforcement stuff but again it all boils down to RNG. How many times does TFP get to dodge is still one of the deciding factor in most battles.
Also extremely disappointed that the higher tier of the ability mats challenge rewards so few ship omegas and still has only 2 sims. This should have been increased to 3. Also freaking announce that you need to manually battle the new tier. The auto sim highest tier button should have given a warning or just been grayed out since the highest tier wasn't done. For a feature supposedly under development for over a year, there should have been more of an introduction and a little more testing with more people like we had with TW. Sure TW had bugs too but we had more notice and got way more of an introduction.
It's a great idea with all the reinforcement stuff but again it all boils down to RNG. How many times does TFP get to dodge is still one of the deciding factor in most battles.
Also extremely disappointed that the higher tier of the ability mats challenge rewards so few ship omegas and still has only 2 sims. This should have been increased to 3. Also freaking announce that you need to manually battle the new tier. The auto sim highest tier button should have given a warning or just been grayed out since the highest tier wasn't done. For a feature supposedly under development for over a year, there should have been more of an introduction and a little more testing with more people like we had with TW. Sure TW had bugs too but we had more notice and got way more of an introduction.
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- CG_Meathead8 months ago
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