Forum Discussion
Degs29
7 years agoSeasoned Veteran
Had quite a bit of time with ships 2.0 and I must say....I'm impressed.
It's a lot more fun now. Starting with three ships instead of five makes the battle way more tactical. Used to be I'd call in my reinforcements exactly the same way no matter the situation, but now who I bring in depends on who's left: both the opponent ships and my own ships. Before, it was just going through the motions. Now, it actually requires thought.
Mostly those complaining about ships are people who farmed specific ships that are less viable now. To that I must say...what would be the point of a ships 2.0 if it changed nothing? The whole point was to shake things up and prevent things from becoming stale. I understand that people in the top ranks had become comfortable with their crystal factory, but I don't believe that's a valid excuse for criticism.
Really, the only negative to this update IMO is a few bugs and the donations listed in the guild chat.
It's a lot more fun now. Starting with three ships instead of five makes the battle way more tactical. Used to be I'd call in my reinforcements exactly the same way no matter the situation, but now who I bring in depends on who's left: both the opponent ships and my own ships. Before, it was just going through the motions. Now, it actually requires thought.
Mostly those complaining about ships are people who farmed specific ships that are less viable now. To that I must say...what would be the point of a ships 2.0 if it changed nothing? The whole point was to shake things up and prevent things from becoming stale. I understand that people in the top ranks had become comfortable with their crystal factory, but I don't believe that's a valid excuse for criticism.
Really, the only negative to this update IMO is a few bugs and the donations listed in the guild chat.
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