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Anonymous
7 years agothe RNG complaints seem to be from relying on landing target lock first or TFP dodging, things of that nature. well the chances of those are far from 100%, so of course they're RNG dependent. having fewer starting ships can make things go south more quickly if the dice rolls aren't going your way, and i certainly get that. however is there no alternative strategy for such cases? e.g. "if target lock doesn't land what can i do then?" and strategize accordingly.
after a couple days i guess i'm getting the hang of it now, though i despise how suddenly they thrust all this on us, giving no opportunity to learn the ropes and devise such alternate strategies before our arena payouts depended on our knowledge of the new system.
after a couple days i guess i'm getting the hang of it now, though i despise how suddenly they thrust all this on us, giving no opportunity to learn the ropes and devise such alternate strategies before our arena payouts depended on our knowledge of the new system.
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