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- The best ship squad to dominate in ship arena would be all 7*, lvl 85 ships with 7*, lvl 85, gear XI and skill maxed crew.
- Best top 4 on offense
Scimitar
Slave 1
Sun fac
Geo spy
Find next best 5th - Shaolin_Punk_66Retired Hero
"xReDeMpx;794294" wrote:
Best top 4 on offense
Scimitar, Slave 1, Sun fac, Geo spy
Find next best 5th
Faster ships might still take that team out. TIEs and Geos are pretty dang tough. I'm with @Amnor on this one, kind of early to tell; still need to see these ships at max facing off to find a niche. "ShaolinPunk;794481" wrote:
"xReDeMpx;794294" wrote:
Best top 4 on offense
Scimitar, Slave 1, Sun fac, Geo spy
Find next best 5th
Faster ships might still take that team out. TIEs and Geos are pretty dang tough. I'm with @Amnor on this one, kind of early to tell; still need to see these ships at max facing off to find a niche.
Throw in PLO then for TM gain and another taunt as a buffer pad.
Like I said tho for offense on defense it's up for grasps"xReDeMpx;794525" wrote:
@Amnor on this one, kind of early to tell; still need to see these ships at max facing off to find a niche.
Im only saying that one needs to be whale to dominate fleet arena. Chasing for any particular ship combo wont get you anywhere since before youll get there, new more powerfull ships will appear and whales will still have advantage.
I like your setup, but also think its way to slow to work in arena.
For now I preffer my fleet build aroung abusing Biggs taunt/selfheal mechanics. Ackbar abilities help Biggs to survive. Vader and 5s feed him really well and provide dispels. I also use JC to heal Biggs even better. 5th ship can be either another locking one, or damage dealer, or Ahsoka depending on personal preferences"ShaolinPunk;794481" wrote:
"xReDeMpx;794294" wrote:
Best top 4 on offense
Scimitar, Slave 1, Sun fac, Geo spy
Find next best 5th
Faster ships might still take that team out.
This. You have the 1st, 3rd, 6th, and 8th slowest ships there. Most every ship in the game will get to activate before you do; if it weren't for a lack of focus fire on the AI's part you would start almost every battle down 4v5."xReDeMpx;794525" wrote:
"ShaolinPunk;794481" wrote:
"xReDeMpx;794294" wrote:
Best top 4 on offense
Scimitar, Slave 1, Sun fac, Geo spy
Find next best 5th
Faster ships might still take that team out. TIEs and Geos are pretty dang tough. I'm with @Amnor on this one, kind of early to tell; still need to see these ships at max facing off to find a niche.
Throw in PLO then for TM gain and another taunt as a buffer pad.
Like I said tho for offense on defense it's up for grasps
Plo wouldn't save this team, honestly. You have no means of helping sustain Sun Fac, so Plo's taunt won't do much good (on offense it helps the enemy focus fire, on defense it's a roadblock but not a big one). And Plo's turn meter gain ability is on such a long cooldown that it can't be relied upon to make up for the slow speed
Another thing is that this fleet uses Geonosian Spy, who's crew ability is probably the most "wombo combo" setup we have in ships right now. It requires a target lock (which isn't guaranteed in the fleet above) and for Spy and Maul to both survive, and even then it murders only one ship once every 3 turns (Maul's stealth cooldown). Spy's crew ability without the assists is nice because it's Special Damage (almost all Resistance is low than Armor) and it can be fired every other turn, but it's on such a slow, fragile ship; until more options come out to beef/speed it up or to get the mass assist every time you use the crew ability, Spy is not that great of an attacker. At least not when you have other options like Soldier, Boba, and Vader out there.- Rex(ARC-170)
Plo(Jedi Starfighter)
Ashoka(Jedi Starfighter)
JC(Jedi Starfighter)
Clone sergeant(ARC-170)
They give a TON of protection and because they are republic it doubles for them when plo uses his ability.
And Windu for fleet commander "Iron_Zilla;795119" wrote:
Rex(ARC-170)
Plo(Jedi Starfighter)
Ashoka(Jedi Starfighter)
JC(Jedi Starfighter)
Clone sergeant(ARC-170)
They give a TON of protection and because they are republic it doubles for them when plo uses his ability.
And Windu for fleet commander
They don't get any doubled bonus from Plo; the only double would be the offense bonus while under 100% health from Mace. Plo does grant 65% protection up on his taunt only to Republic ships, though. And yes, this is one of more commonly used fleets because it has a lot of synergy coming straight out of the box. A very tanky fleet, one that tries to stall into a draw on defense (and often succeeds right now).
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