Forum Discussion
"crzydroid;c-2300724" wrote:
I mean, don't you already know? If you're working on a character, go in and see how many you need.
Sure, I have an idea where I stand, but I'm working toward saving for a new unlock. I'm banking them and need to reach specific goals. I guess I'm just a bit puzzled by the lack of interest in making this data even easier to see/digest."DarjeloSalas;c-2300730" wrote:
"Goldane;c-2300729" wrote:
I've farmed everything else in Cantina so every drop of energy goes to farming relic mats. My suggestion is to simply add the counts to the node screen so I don't have to check all three each time I want to farm it.
People who have farmed all of Cantina do not farm it for different reasons, only relic mats.
They have folks working on renewal as well as new content. They mention it in their updates constantly. Are you suggesting CG doesn't have that capability?
That is absolutely what I’m suggesting, yes.
I made a simple suggestion....I'm not about to call CG out on their lack of ability to enhance current content simultaneous to developing new. I'm assuming they can/are.
Either way, this is done. Suggestion is out there and I cannot be the only one who wants it.- My guess is this would require more engineering work than one would think. I'll add this to the list of QoL asks I'm working for, but it'll be pretty low just based on resources-to-overall good it accomplishes. I'd rather use those resources for QoL asks that can effect greater good for a wider portion of the player base.
Having said that, I understand why someone would want this handy widget and it's not a bad idea, and I appreciate you sharing feedback and suggestions. "rocket1420;c-2300808" wrote:
I'd way rather have a feat counter or ship squads than this.
This sounds like a great suggestion for a separate thread..."Goldane;c-2300813" wrote:
"CG_Doja_Fett_MINI;c-2300805" wrote:
My guess is this would require more engineering work than one would think. I'll add this to the list of QoL asks I'm working for, but it'll be pretty low just based on resources-to-overall good it accomplishes. I'd rather use those resources for QoL asks that can effect greater good for a wider portion of the player base.
Having said that, I understand why someone would want this handy widget and it's not a bad idea, and I appreciate you sharing feedback and suggestions.
Understood. Thanks for taking the time to reply! I appreciate it!
For sure. I wanted to be upfront about it, but also let you know the idea itself isn't bad and I can see how it would be helpful for ya."CG_Doja_Fett_MINI;c-2300819" wrote:
"Goldane;c-2300813" wrote:
"CG_Doja_Fett_MINI;c-2300805" wrote:
My guess is this would require more engineering work than one would think. I'll add this to the list of QoL asks I'm working for, but it'll be pretty low just based on resources-to-overall good it accomplishes. I'd rather use those resources for QoL asks that can effect greater good for a wider portion of the player base.
Having said that, I understand why someone would want this handy widget and it's not a bad idea, and I appreciate you sharing feedback and suggestions.
Understood. Thanks for taking the time to reply! I appreciate it!
For sure. I wanted to be upfront about it, but also let you know the idea itself isn't bad and I can see how it would be helpful for ya.
"this is never happening"
lol (I'm kidding, I know it's a stretch)- pieeater420Seasoned Newcomer
"rocket1420;c-2300808" wrote:
I'd way rather have a feat counter or ship squads than this.
Exactly ship fleet squads selections would be one the first things id implement. In fleet arena with 3 diff teams to battle now an havin to use 3 different teams to battle them it would be easier if we had a quik selection. Sometimes by time u change a team out to counter the team in front of you then someone else has already grabbed u back an engaged u or the person u want to battle has already engaged themselves so having quik selections would be so helpful
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