Forum Discussion

DrMayhem23's avatar
8 years ago

Sidious Leader Ability Update Mistake?

I suspect that this Sith update might be a mistake... because of Sidious new addition on his leader ability for the 2% offense gain when Sith critical hit.

Darth Maul with Sidious as leader might be able to solo phase1 or phase3 of the tank. Now stay with me.

He will get power of hatred lvl 3. His crit chance from items is 50% + 25% from Powrr of Hatred +15% from Sidious. That is approx 90% before mods.

Plus he is gaining 10% of his damage as health, and recovers 25% health on hit, plus is gaining 2% offense each time his crits for the whole battle.

Plus he might even gain enough potency to be able to daze the Grievous or B2 Rocket Trooper and stop their TM gain...

Of course this might not work, but wow oh wow.

There isn't enough time or targets for this to get super silly in arena, but Phase 3 of the Tank there is.

I don't know about a support team, but first order officer could help get things rolling with +TM, or Phasma,

I don't know. I just wish I had the characters to test it.
  • This all but shuts it down in P1 now:

    RAIDS
    Enraged enemies during Raids now also gain 100% Accuracy and inflict a permanent Healing Immunity when they damage enemies with attacks, in addition to the greatly increased Offense they already received.

    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/58960/the-bugs-bin-update-2-14
  • One note. I would have to go back and read specifically for B2 rocket, but the tm bosses gain usually can't be stopped. He might also just be straight immune to daze
  • "Kyno;904510" wrote:
    One note. I would have to go back and read specifically for B2 rocket, but the tm bosses gain usually can't be stopped. He might also just be straight immune to daze


    Yes, raid bosses are immune to daze, so you can't stop the tm gain on the B2 trooper from when he counters.
  • Still this combo of characters with all of those droids could quickly gain tons of offense. Seems like the start to a good squad
  • "Mcmole;904513" wrote:
    "Kyno;904510" wrote:
    One note. I would have to go back and read specifically for B2 rocket, but the tm bosses gain usually can't be stopped. He might also just be straight immune to daze


    Yes, raid bosses are immune to daze, so you can't stop the tm gain on the B2 trooper from when he counters.


    According to the HAAT description, only P3 boss is immune to Daze. The other 3 phases do not state such. Can anyone confirm in actual gameplay?

    The descriptions on all 4 phase bosses do state, though:

    "...its Turn meter gain effects can't be prevented...".
  • "SnakesOnAPlane;904521" wrote:
    "Mcmole;904513" wrote:
    "Kyno;904510" wrote:
    One note. I would have to go back and read specifically for B2 rocket, but the tm bosses gain usually can't be stopped. He might also just be straight immune to daze


    Yes, raid bosses are immune to daze, so you can't stop the tm gain on the B2 trooper from when he counters.


    According to the HAAT description, only P3 boss is immune to Daze. The other 3 phases do not state such. Can anyone confirm in actual gameplay?

    The descriptions on all 4 phase bosses do state, though:

    "...its Turn meter gain effects can't be prevented...".


    I can confirm all main bosses of every phase in (H)AAT raid are immune to daze. This includes the turrets on the tanks.

    The adds in p1, p3 and p4 are not immune.
  • scuba75's avatar
    scuba75
    Rising Rookie
    Yeah no solo but still could be a nice damage team.
    Sid, Maul, Savage (for o down), zariss (for heals and debuff cleanse).
  • "jackTHErandom;904581" wrote:
    "MadMalgusReturns;904531" wrote:
    "Kabitoe10;904520" wrote:
    So they just made heroic tank even harder


    Yes. Obviously it was too easy before. It only broke up dozens and dozens of guild and they wanted hundreds


    How does a change when bosses enrage make raids more difficult?
    All that does is prevent you from keeping going after you hit enrage...


    Yeah, enrage kills pretty much every other character immediately anyways, now Maul just gets killed as well. (Unless.... Tenacity Up... Super high tenacity mods...?) ;)