7 years ago
Sith raid feedback
Why nerf it? If Resistance plays well, let it. If STHan makes a squad more viable, let it. Please don’t get me wrong, I don’t mind a challenge. But the inability to log real damage sucks. I mean, geez...
"olboombap;c-1499931" wrote:
I understand your frustrations Ghost, but part of the problem with the JTR and STHan being so powerful and effective for this raid is that it effects the community as a whole. If they are some of the best performing characters, many competitive and semi competitive guilds will force their guild mates/guild candidates to farm/gear up/require those specific toons, thus limiting squad/team diversity.
The developers have mentioned that the raid was designed with intentions of no team being capable of soloing it. I'm okay with that as it makes the raid more of a team and joint effort. Also, by this tweak/nerf of certain characters mechanics I believe will result in further encouragement of team crafting & testing (which is what I love about a new content).
However, with the tweaking and nerfing to characters/abilities, I also do expect the developers to tweak/nerf the raid itself. I've heard they have plans on doing so. I really hope the fix the tenacity issues as that would expand the roster of viable characters to use.