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- Gonna start off and say that this was a poorly veiled attempt at increasing JTR viablility. Reducing expose damage cripples one of the other viable teams, the imp troopers
EDIT: I actually dont mind the ST han and NS zombie fix so put me down for 4 (Dont know if or how to change votes) - I have removed my credit card from the game
- Their response to an already obscenely difficult raid for "integrity and balance" is to nerf our characters. Makes sense. I'd be interested to know how much "slightly reducing health" is.
- xGriiMErZzSeasoned NoviceIts a joke, they are messing with things die to not testing enough, love how they fix this quickly, yet how long did a working ticket counter take? I don't see them lasting much longer to be honest, at the rate they are going, they'll screw it all up by summer time
- I love it becuase, I needed a reason to move on from this game. Needed a last straw so to speak. I unlocked the days of spring achievement- I will start working on my garden and actual "farming" and enjoy spring. Tired of CG making the game less and less fun, and more and more like work
- I don't like it.. it feels like we're given half-finish product. Using us as beta tester :frowning:
- Fixing ST Han needed to be done... but the WAY they fixed him ruins so many possible options. The damage treya does decimates so many teams, removing that from activating on damage effects is stupid. Reducing expose damage is extra stupid. Make more teams viable instead of breaking the few options that might work.
- I understand the reasoning behind the fixes, since an infinite loop so quickly is undesirable, and JTR is inaccessible to most people. More so what I'm displeased with is CG not being more proactive in making the raid less of a slog. The hp pools are so giant that you as an individual barely matter. It requires a full guild with total participation to complete, but that's not easily achieved. Not that it should by any means be easy, but they could scale the hp of each phase down by 25% and it would still be immensely challenging.
- The sthan fix was understandable, the decrease in expose damage was silly because the raid has an insane amount of health
- Unfun raid with hotfixes to make it even more unfun.
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