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singernixon's avatar
7 years ago

Sith raid nerf?

Just checking in to see if the devs have decided to change the raid to make actually enjoyable. No? You think it “WAI?” Do you really not like your player base that much? Because it needs to be fixed.

35 Replies

  • To answer the questions for specifics:
    Guild GP- ~55M
    We’re doing T4 if the Sith Raid. It takes about a week, mostly because literally everyone in my guild hates it.

    I’ve given my specific complaints in the main thread, but here’s a rundown. Nihilus is entirely unpredictable. @Vertigo explained exactly how the description says he works. But, sometimes, you can do the math correctly, count the buffs/debuffs and use the shield at precisely the correct time. Annihilate is available and... he doesn’t use it. For NO REASON.

    Then here’s the other phases. Sure, we can do more dmg, but they aren’t fun. The unique buffs/debuffs don’t seem to matter. Cycles of pain/suffering are pointless. They make everyone stronger, but they don’t change anything about how you play. Whoopty do...

    Traya’s Isolate is absolutely pointless. I’ve read the description and it doesn’t affect how you play. Because due to their crazy high Tenacity, you can’t use the types of characters that would be hindered anyway.

    I’ve seen the videos. “Blue spaghetti team does 1.5M in Sith Raid.” And? 1.5M (or whatever) is not substantial. It’s just throwing “stuff” at the wall to see what sticks. Everyone is doing that. The super guilds with 50 JRT teams that have beaten the raid haven’t really figured anything out. They just have more teams to papercut it with.

    The raid is boring. Tedious. Unsatisfying. You never feel like you’ve achieved anything. You dread having to start a new one. That’s a problem.
  • Do a lower tier

    I don’t dread it. I look forward to trying different strategies to see how it fares

    Saying Traya’s mechanics don’t change the way you play may be the source of your frustration. Chex mix is a perfect example of using the mechanics of that phase to your advantage.
  • The only real problem I have with it is the barrier to earning Traya shards is so high. People are in a rush to earn them (myself included) and it means they can’t just enjoy a T4 raid. I don’t wish they would add 1-2 Traya shards as rewards for even lower tier raids. That would fix a lot of the complaints IMO as people would be more willing to battle at the appropriate level.
  • So if this is “end game” content, why are the rewards such absolute garbage. GS 5 and 6 rewards are not end game. That’s pandering.

    I’d prefer only normal and heroic modes like AAT/HAAT. 2 raids. Both locked by Guild Power.

    6 tiers with crap for payout is horrible for the work being put in.
  • "Sawyerstooth;c-1506650" wrote:
    Traya’s Isolate is absolutely pointless. I’ve read the description and it doesn’t affect how you play. Because due to their crazy high Tenacity, you can’t use the types of characters that would be hindered anyway.


    That's certainly not true. Isolate can be a killer on certain teams. For example, when running a JTRey team in p3, you are boned if isolate hits anyone other than r2. You have to strategize how to ensure that R2 gets hit -- stealth at the appropriate time for the first isolate, stand alone at the appropriate time for the second. Running a counter team? Can't counter if you're isolated. Running a healer? Well if the healer is isolated, they're only healing themselves. Troopers? Someone isn't gaining tm on kills by other troopers, getting buffs from Starck, or assisting on Veers' group attack....

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